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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-31 16:17:09 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-31 16:17:09 +0200 |
commit | f721ed0e3c6be33670fe330c029a2d4c3353f635 (patch) | |
tree | 5afad5a292171d546d9ded16de6151a014883d84 /src/graphics/Shader.cpp | |
parent | 2017-05-28 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/graphics/Shader.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/graphics/Shader.cpp b/src/graphics/Shader.cpp index 9bb08ba..83eb93f 100644 --- a/src/graphics/Shader.cpp +++ b/src/graphics/Shader.cpp @@ -1,4 +1,3 @@ -#include <easylogging++.h> #include "Shader.hpp" Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) { @@ -70,7 +69,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) { glGetProgramiv(this->Program, GL_LINK_STATUS, &success); if (!success) { glGetProgramInfoLog(this->Program, 512, NULL, infoLog); - LOG(ERROR) << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog; + LOG(FATAL) << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog; } // Удаляем шейдеры, поскольку они уже в программу и нам больше не нужны. |