diff options
author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-21 16:07:50 +0200 |
---|---|---|
committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-21 16:07:50 +0200 |
commit | 305efbfdc5fb5c05c9b72aa0bee6a3ae1983de36 (patch) | |
tree | 53fb36abafba8712c66a23829a95e84b85c98c50 /src/gamestate | |
parent | 2017-05-18 (diff) | |
download | AltCraft-305efbfdc5fb5c05c9b72aa0bee6a3ae1983de36.tar AltCraft-305efbfdc5fb5c05c9b72aa0bee6a3ae1983de36.tar.gz AltCraft-305efbfdc5fb5c05c9b72aa0bee6a3ae1983de36.tar.bz2 AltCraft-305efbfdc5fb5c05c9b72aa0bee6a3ae1983de36.tar.lz AltCraft-305efbfdc5fb5c05c9b72aa0bee6a3ae1983de36.tar.xz AltCraft-305efbfdc5fb5c05c9b72aa0bee6a3ae1983de36.tar.zst AltCraft-305efbfdc5fb5c05c9b72aa0bee6a3ae1983de36.zip |
Diffstat (limited to 'src/gamestate')
-rw-r--r-- | src/gamestate/GameState.cpp | 127 | ||||
-rw-r--r-- | src/gamestate/GameState.hpp | 28 |
2 files changed, 155 insertions, 0 deletions
diff --git a/src/gamestate/GameState.cpp b/src/gamestate/GameState.cpp index 7bcc2d5..aaeecb1 100644 --- a/src/gamestate/GameState.cpp +++ b/src/gamestate/GameState.cpp @@ -1 +1,128 @@ #include "GameState.hpp" +#include <nlohmann/json.hpp> +#include "../packet/PacketParser.hpp" +#include "../packet/PacketBuilder.hpp" + +GameState::GameState(NetworkClient *Net) : nc(Net) { + Packet *response = nc->GetPacket(); + if (response->GetId() != 0x02) { + std::cout << response->GetId() << std::endl; + throw 127; + } + PacketParser::Parse(*response, Login); + g_PlayerUuid = response->GetField(0).GetString(); + g_PlayerName = response->GetField(1).GetString(); + delete response; + m_networkState = ConnectionState::Play; + LOG(INFO) << g_PlayerName << "'s UUID is " << g_PlayerUuid; +} + +void GameState::Update() { + Packet &packet = *nc->GetPacket(); + if (&packet == nullptr) + return; + + nlohmann::json json; + + PacketParser::Parse(packet, m_networkState); + + switch (packet.GetId()) { + case 0x23: + g_PlayerEid = packet.GetField(0).GetInt(); + g_Gamemode = (packet.GetField(1).GetUByte() & 0b11111011); + g_Dimension = packet.GetField(2).GetInt(); + g_Difficulty = packet.GetField(3).GetUByte(); + g_MaxPlayers = packet.GetField(4).GetUByte(); + g_LevelType = packet.GetField(5).GetString(); + g_ReducedDebugInfo = packet.GetField(6).GetBool(); + LOG(INFO) << "Gamemode is " << g_Gamemode << ", Difficulty is " << (int) g_Difficulty + << ", Level Type is " << g_LevelType; + break; + case 0x0D: + g_Difficulty = packet.GetField(0).GetUByte(); + std::cout << "Difficulty now is " << (int) g_Difficulty << std::endl; + break; + case 0x43: + g_SpawnPosition = packet.GetField(0).GetPosition(); + LOG(INFO) << "Spawn position is " << g_SpawnPosition.GetX() << "," << g_SpawnPosition.GetY() << "," + << g_SpawnPosition.GetZ(); + break; + case 0x2B: + g_PlayerInvulnerable = (packet.GetField(0).GetByte() & 0x01) != 0; + g_PlayerFlying = (packet.GetField(0).GetByte() & 0x02) != 0; + g_PlayerAllowFlying = (packet.GetField(0).GetByte() & 0x04) != 0; + g_PlayerCreativeMode = (packet.GetField(0).GetByte() & 0x08) != 0; + g_PlayerFlyingSpeed = packet.GetField(1).GetFloat(); + g_PlayerFovModifier = packet.GetField(2).GetFloat(); + LOG(INFO) << "FOV modifier is " << g_PlayerFovModifier; + break; + case 0x2E: + if ((packet.GetField(5).GetByte() & 0x10) != 0) { + g_PlayerPitch += packet.GetField(4).GetFloat(); + } else { + g_PlayerPitch = packet.GetField(4).GetFloat(); + }; + + if ((packet.GetField(5).GetByte() & 0x08) != 0) { + g_PlayerYaw += packet.GetField(3).GetFloat(); + } else { + g_PlayerYaw = packet.GetField(3).GetFloat(); + } + + if ((packet.GetField(5).GetByte() & 0x01) != 0) { + g_PlayerX += packet.GetField(0).GetDouble(); + } else { + g_PlayerX = packet.GetField(0).GetDouble(); + } + + if ((packet.GetField(5).GetByte() & 0x02) != 0) { + g_PlayerY += packet.GetField(1).GetDouble(); + } else { + g_PlayerY = packet.GetField(1).GetDouble(); + } + + if ((packet.GetField(5).GetByte() & 0x04) != 0) { + g_PlayerZ += packet.GetField(2).GetDouble(); + } else { + g_PlayerZ = packet.GetField(2).GetDouble(); + } + + g_IsGameStarted = true; + nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0)); + nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt())); + LOG(INFO) << "Game is started!"; + LOG(INFO) << "PlayerPos is " << g_PlayerX << ", " << g_PlayerY << ", " << g_PlayerZ << "\tAngle: " + << g_PlayerYaw + << "," << g_PlayerPitch; + break; + case 0x1A: + json = nlohmann::json::parse(packet.GetField(0).GetString()); + std::cout << "Disconnect reason: " << json["text"].get<std::string>() << std::endl; + throw 119; + break; + case 0x20: + world.ParseChunkData(packet); + break; + case 0x07: + LOG(INFO) << "Statistics: "; + for (int i = 0; i < packet.GetField(0).GetVarInt(); i++) { + LOG(INFO) << "\t" << packet.GetField(1).GetArray()[0].GetString() << ": " + << packet.GetField(1).GetArray()[1].GetVarInt(); + } + break; + default: + break; + } + if (g_IsGameStarted) { + std::chrono::steady_clock clock; + static auto timeOfPreviousSendedPpalPacket(clock.now()); + std::chrono::duration<double, std::milli> delta = clock.now() - timeOfPreviousSendedPpalPacket; + if (delta.count() >= 50) { + nc->AddPacketToQueue( + PacketBuilder::CPlay0x0D(g_PlayerX, g_PlayerY, g_PlayerZ, g_PlayerYaw, g_PlayerPitch, true)); + timeOfPreviousSendedPpalPacket = clock.now(); + } + } + + delete &packet; +} diff --git a/src/gamestate/GameState.hpp b/src/gamestate/GameState.hpp index e9c433d..3d7dc80 100644 --- a/src/gamestate/GameState.hpp +++ b/src/gamestate/GameState.hpp @@ -1,8 +1,36 @@ #pragma once #include "../world/World.hpp" +#include "../network/NetworkClient.hpp" class GameState { + NetworkClient *nc; public: + GameState(NetworkClient *NetClient); World world; + void Update(); + + std::string g_PlayerUuid; + std::string g_PlayerName; + ConnectionState m_networkState; + bool g_IsGameStarted; + int g_PlayerEid; + int g_Gamemode; + int g_Dimension; + byte g_Difficulty; + byte g_MaxPlayers; + std::string g_LevelType; + bool g_ReducedDebugInfo; + Vector g_SpawnPosition; + bool g_PlayerInvulnerable; + bool g_PlayerFlying; + bool g_PlayerAllowFlying; + bool g_PlayerCreativeMode; + float g_PlayerFlyingSpeed; + float g_PlayerFovModifier; + float g_PlayerPitch; + float g_PlayerYaw; + double g_PlayerX; + double g_PlayerY; + double g_PlayerZ; }; |