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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-17 16:23:53 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-17 16:23:53 +0200 |
commit | 789f70b6f1a9067843dfc1ff73d86b645efe1da9 (patch) | |
tree | f3db085f2ac1ec5fd6ad0869a63e77a7f0fb1a17 /src/gamestate/GameState.hpp | |
parent | 2017-06-14 (diff) | |
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Diffstat (limited to 'src/gamestate/GameState.hpp')
-rw-r--r-- | src/gamestate/GameState.hpp | 93 |
1 files changed, 61 insertions, 32 deletions
diff --git a/src/gamestate/GameState.hpp b/src/gamestate/GameState.hpp index 8817f4c..27338fb 100644 --- a/src/gamestate/GameState.hpp +++ b/src/gamestate/GameState.hpp @@ -1,41 +1,70 @@ #pragma once #include <nlohmann/json.hpp> +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> #include "../world/World.hpp" #include "../network/NetworkClient.hpp" -#include "../packet/PacketParser.hpp" -#include "../packet/PacketBuilder.hpp" +#include "../utility/Vector.hpp" class GameState { - NetworkClient *nc; + NetworkClient *nc; public: - GameState(NetworkClient *NetClient); - - World world; - - void Update(); - - std::string g_PlayerUuid; - std::string g_PlayerName; - ConnectionState m_networkState; - bool g_IsGameStarted; - int g_PlayerEid; - int g_Gamemode; - int g_Dimension; - byte g_Difficulty; - byte g_MaxPlayers; - std::string g_LevelType; - bool g_ReducedDebugInfo; - Vector g_SpawnPosition; - bool g_PlayerInvulnerable; - bool g_PlayerFlying; - bool g_PlayerAllowFlying; - bool g_PlayerCreativeMode; - float g_PlayerFlyingSpeed; - float g_PlayerFovModifier; - float g_PlayerPitch; - float g_PlayerYaw; - double g_PlayerX; - double g_PlayerY; - double g_PlayerZ; + GameState(NetworkClient *NetClient, bool &quit); + + void Update(float deltaTime); + + //Navigation + enum Direction { + FORWARD, BACKWARD, LEFT, RIGHT, JUMP + }; + void HandleMovement(GameState::Direction direction, float deltaTime); + void HandleRotation(double yaw, double pitch); + glm::mat4 GetViewMatrix(); + void updateCameraVectors(); + + float Yaw(); + float Pitch(); + void SetYaw(float yaw); + void SetPitch(float pitch); + + glm::vec3 Position(); + void SetPosition(glm::vec3 Position); + glm::vec3 Front; + glm::vec3 Up; + glm::vec3 Right; + glm::vec3 WorldUp; + + //Everything other + World world; + bool &isRunning; + + std::string g_PlayerUuid; + std::string g_PlayerName; + bool g_IsGameStarted; + int g_PlayerEid; + int g_Gamemode; + int g_Dimension; + byte g_Difficulty; + byte g_MaxPlayers; + std::string g_LevelType; + bool g_ReducedDebugInfo; + Vector g_SpawnPosition; + bool g_PlayerInvulnerable; + bool g_PlayerFlying; + bool g_PlayerAllowFlying; + bool g_PlayerCreativeMode; + float g_PlayerFlyingSpeed; + float g_PlayerFovModifier; + float g_PlayerPitch; + float g_PlayerYaw; + double g_PlayerX; + double g_PlayerY; + double g_PlayerZ; + float g_PlayerHealth; + + bool g_OnGround = true; + double g_PlayerVelocityX = 0; + double g_PlayerVelocityY = 0; + double g_PlayerVelocityZ = 0; }; |