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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-18 16:03:05 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-18 16:03:05 +0200
commit4d7b1da29e0957ac798ee8e6da8288cbd4ae5c79 (patch)
tree548911d4e341fd5717acff3b5bc752c7b5650bf4 /src/gamestate/Game.hpp
parent2017-05-13 (diff)
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Diffstat (limited to 'src/gamestate/Game.hpp')
-rw-r--r--src/gamestate/Game.hpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/gamestate/Game.hpp b/src/gamestate/Game.hpp
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+++ b/src/gamestate/Game.hpp
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+#pragma once
+
+#include "../utility/Vector.hpp"
+#include "../network/NetworkClient.hpp"
+#include "../world/World.hpp"
+#include "../graphics/Display.hpp"
+
+class Game {
+public:
+ Game();
+
+ ~Game();
+
+ void Exec();
+
+private:
+ //utility variables
+ NetworkClient *m_nc;
+ std::thread m_ncThread;
+ bool m_exit = false;
+ ConnectionState m_networkState = ConnectionState::Handshaking;
+ Display *m_display;
+ std::thread m_gameThread;
+
+ //utility methods
+ void ParsePackets();
+ void MainLoop();
+
+ //GameState update - condVars
+ std::condition_variable gameStartWaiter;
+
+ //game state variables
+ World m_world;
+
+ std::string g_PlayerUuid;
+ std::string g_PlayerName;
+ int g_PlayerEid;
+ byte g_Gamemode;
+ byte g_Difficulty;
+ int g_Dimension;
+ byte g_MaxPlayers;
+ std::string g_LevelType;
+ bool g_ReducedDebugInfo;
+ Vector g_SpawnPosition;
+ bool g_PlayerInvulnerable;
+ bool g_PlayerFlying;
+ bool g_PlayerAllowFlying;
+ bool g_PlayerCreativeMode;
+ int g_PlayerFlyingSpeed;
+ int g_PlayerFovModifier;
+ bool g_IsGameStarted = false;
+ float g_PlayerPitch;
+ float g_PlayerYaw;
+ double g_PlayerX;
+ double g_PlayerY;
+ double g_PlayerZ;
+};
+