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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-18 16:03:05 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-18 16:03:05 +0200 |
commit | 4d7b1da29e0957ac798ee8e6da8288cbd4ae5c79 (patch) | |
tree | 548911d4e341fd5717acff3b5bc752c7b5650bf4 /src/gamestate/Game.hpp | |
parent | 2017-05-13 (diff) | |
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Diffstat (limited to 'src/gamestate/Game.hpp')
-rw-r--r-- | src/gamestate/Game.hpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/gamestate/Game.hpp b/src/gamestate/Game.hpp new file mode 100644 index 0000000..adf9059 --- /dev/null +++ b/src/gamestate/Game.hpp @@ -0,0 +1,58 @@ +#pragma once + +#include "../utility/Vector.hpp" +#include "../network/NetworkClient.hpp" +#include "../world/World.hpp" +#include "../graphics/Display.hpp" + +class Game { +public: + Game(); + + ~Game(); + + void Exec(); + +private: + //utility variables + NetworkClient *m_nc; + std::thread m_ncThread; + bool m_exit = false; + ConnectionState m_networkState = ConnectionState::Handshaking; + Display *m_display; + std::thread m_gameThread; + + //utility methods + void ParsePackets(); + void MainLoop(); + + //GameState update - condVars + std::condition_variable gameStartWaiter; + + //game state variables + World m_world; + + std::string g_PlayerUuid; + std::string g_PlayerName; + int g_PlayerEid; + byte g_Gamemode; + byte g_Difficulty; + int g_Dimension; + byte g_MaxPlayers; + std::string g_LevelType; + bool g_ReducedDebugInfo; + Vector g_SpawnPosition; + bool g_PlayerInvulnerable; + bool g_PlayerFlying; + bool g_PlayerAllowFlying; + bool g_PlayerCreativeMode; + int g_PlayerFlyingSpeed; + int g_PlayerFovModifier; + bool g_IsGameStarted = false; + float g_PlayerPitch; + float g_PlayerYaw; + double g_PlayerX; + double g_PlayerY; + double g_PlayerZ; +}; + |