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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-28 16:16:05 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-28 16:16:05 +0200
commitd93c2073896e63aca5a859fe7182ba24dbe84cd3 (patch)
tree6144aaf7e01854fe245011ca4f4735974366febb /src/gamestate/Game.cpp
parent2017-05-26 (diff)
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Diffstat (limited to 'src/gamestate/Game.cpp')
-rw-r--r--src/gamestate/Game.cpp173
1 files changed, 0 insertions, 173 deletions
diff --git a/src/gamestate/Game.cpp b/src/gamestate/Game.cpp
deleted file mode 100644
index 15f83e6..0000000
--- a/src/gamestate/Game.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-#include "Game.hpp"
-#include "../packet/PacketParser.hpp"
-#include "../packet/PacketBuilder.hpp"
-#include <nlohmann/json.hpp>
-
-Game::Game() {
- m_display = new Display(1280, 720, "AltCraft", &m_world);
- m_nc = new NetworkClient("127.0.0.1", 25565, "HelloOne");
- Packet &response = *m_nc->GetPacket();
- if (response.GetId() != 0x02) {
- std::cout << response.GetId() << std::endl;
- throw 127;
- }
- PacketParser::Parse(response, Login);
- g_PlayerUuid = response.GetField(0).GetString();
- g_PlayerName = response.GetField(1).GetString();
- delete &response;
- m_networkState = ConnectionState::Play;
- std::cout << g_PlayerName << "'s UUID is " << g_PlayerUuid << std::endl;
-}
-
-Game::~Game() {
- std::cout << "Stopping game thread..." << std::endl;
- m_exit = true;
- m_gameThread.join();
- std::cout << "Stopping graphics..." << std::endl;
- delete m_display;
- std::cout << "Stopping network..." << std::endl;
- delete m_nc;
-}
-
-void Game::MainLoop() {
- while (!m_exit) {
-
- ParsePackets();
- if (m_display->IsClosed())
- m_exit = true;
- }
-}
-
-void Game::ParsePackets() {
- Packet *packetPtr = m_nc->GetPacket();
- if (!packetPtr) {
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(16ms);
- return;
- }
- Packet packet = *packetPtr;
- delete packetPtr;
- PacketParser::Parse(packet);
- nlohmann::json json;
- //std::cout<<"Parsing packet: "<<std::hex<<packet.GetId()<<std::dec<<std::endl;
- fflush(stdout);
-
- switch (packet.GetId()) {
- case 0x23:
- g_PlayerEid = packet.GetField(0).GetInt();
- g_Gamemode = (packet.GetField(1).GetUByte() & 0b11111011);
- g_Dimension = packet.GetField(2).GetInt();
- g_Difficulty = packet.GetField(3).GetUByte();
- g_MaxPlayers = packet.GetField(4).GetUByte();
- g_LevelType = packet.GetField(5).GetString();
- g_ReducedDebugInfo = packet.GetField(6).GetBool();
- std::cout << "Gamemode is " << (int) g_Gamemode << ", Difficulty is " << (int) g_Difficulty
- << ", Level Type is " << g_LevelType << std::endl;
- break;
- case 0x0D:
- g_Difficulty = packet.GetField(0).GetUByte();
- std::cout << "Difficulty now is " << (int) g_Difficulty << std::endl;
- break;
- case 0x43:
- g_SpawnPosition = packet.GetField(0).GetPosition();
- std::cout << "Spawn position is " << g_SpawnPosition.GetX() << "," << g_SpawnPosition.GetY() << ","
- << g_SpawnPosition.GetZ() << std::endl;
- break;
- case 0x2B:
- g_PlayerInvulnerable = (packet.GetField(0).GetByte() & 0x01) != 0;
- g_PlayerFlying = (packet.GetField(0).GetByte() & 0x02) != 0;
- g_PlayerAllowFlying = (packet.GetField(0).GetByte() & 0x04) != 0;
- g_PlayerCreativeMode = (packet.GetField(0).GetByte() & 0x08) != 0;
- g_PlayerFlyingSpeed = packet.GetField(1).GetFloat();
- g_PlayerFovModifier = packet.GetField(2).GetFloat();
- std::cout << "Fov modifier is " << g_PlayerFovModifier << std::endl;
- break;
- case 0x2E:
- if ((packet.GetField(5).GetByte() & 0x10) != 0) {
- g_PlayerPitch += packet.GetField(4).GetFloat();
- } else {
- g_PlayerPitch = packet.GetField(4).GetFloat();
- };
-
- if ((packet.GetField(5).GetByte() & 0x08) != 0) {
- g_PlayerYaw += packet.GetField(3).GetFloat();
- } else {
- g_PlayerYaw = packet.GetField(3).GetFloat();
- }
-
- if ((packet.GetField(5).GetByte() & 0x01) != 0) {
- g_PlayerX += packet.GetField(0).GetDouble();
- } else {
- g_PlayerX = packet.GetField(0).GetDouble();
- }
-
- if ((packet.GetField(5).GetByte() & 0x02) != 0) {
- g_PlayerY += packet.GetField(1).GetDouble();
- } else {
- g_PlayerY = packet.GetField(1).GetDouble();
- }
-
- if ((packet.GetField(5).GetByte() & 0x04) != 0) {
- g_PlayerZ += packet.GetField(2).GetDouble();
- } else {
- g_PlayerZ = packet.GetField(2).GetDouble();
- }
-
- g_IsGameStarted = true;
- m_nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0));
- m_nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt()));
- std::cout << "Game is started! " << std::endl;
- std::cout << "PlayerPos is " << g_PlayerX << ", " << g_PlayerY << ", " << g_PlayerZ << "\tAngle: "
- << g_PlayerYaw
- << "," << g_PlayerPitch << std::endl;
- m_display->SetPlayerPos(g_PlayerX, g_PlayerY, g_PlayerZ);
- gameStartWaiter.notify_all();
- break;
- case 0x1A:
- json = nlohmann::json::parse(packet.GetField(0).GetString());
- std::cout << "Disconnect reason: " << json["text"].get<std::string>() << std::endl;
- throw 119;
- break;
- case 0x20:
- m_world.ParseChunkData(packet);
- {
- std::vector<Vector>vec;
- for (auto &it:m_world.m_sections) {
- for (auto& it2:vec){
- if (it2==it.first)
- std::cout<<it.first<<std::endl;
- }
- vec.push_back(it.first);
- }
- }
- break;
- case 0x07:
- std::cout << "Statistics:" << std::endl;
- //int items = packet.GetField(0).GetVarInt();
- for (int i = 0; i < packet.GetField(0).GetVarInt(); i++) {
- std::cout << "\t" << packet.GetField(1).GetArray()[0].GetString() << ": "
- << packet.GetField(1).GetArray()[1].GetVarInt() << std::endl;
- }
- break;
- default:
- //std::cout << std::hex << packet.GetId() << std::dec << std::endl;
- break;
- }
- if (g_IsGameStarted) {
- std::chrono::steady_clock clock;
- static auto timeOfPreviousSendedPpalPacket(clock.now());
- std::chrono::duration<double, std::milli> delta = clock.now() - timeOfPreviousSendedPpalPacket;
- if (delta.count() >= 50) {
- m_nc->AddPacketToQueue(
- PacketBuilder::CPlay0x0D(g_PlayerX, g_PlayerY, g_PlayerZ, g_PlayerYaw, g_PlayerPitch, true));
- timeOfPreviousSendedPpalPacket = clock.now();
- /*std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << " " << g_PlayerYaw
- << "," << g_PlayerPitch << std::endl;*/
- }
- }
-}
-
-void Game::Exec() {
- m_gameThread = std::thread(&Game::MainLoop, this);
- m_display->MainLoop();
-}