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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-02-25 13:05:18 +0100
committerGitHub <noreply@github.com>2018-02-25 13:05:18 +0100
commit55e432becc8c5a1b8dd6543cc0a26e0213aeb88f (patch)
treef5d7dea2c6dc5a3d2feb8f4c0413f83beef61793 /src/World.cpp
parentRaycast debug render (diff)
parentmin/max functions (diff)
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Diffstat (limited to '')
-rw-r--r--src/World.cpp67
1 files changed, 39 insertions, 28 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 4678964..59399f5 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -21,13 +21,13 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
if (!sections.insert(std::make_pair(chunkPosition, std::make_unique<Section>(section))).second) {
LOG(ERROR) << "New chunk not created " << chunkPosition << " potential memory leak";
}
+
UpdateSectionsList();
+ } else {
+ std::swap(*sections.at(chunkPosition).get(), section);
}
- else {
- using std::swap;
- swap(*sections.at(chunkPosition).get(), section);
- }
- PUSH_EVENT("ChunkChanged", chunkPosition);
+
+ PUSH_EVENT("ChunkChanged", chunkPosition);
}
}
}
@@ -53,7 +53,9 @@ Section World::ParseSection(StreamInput *data, Vector position) {
std::vector<long long> blockArray(blockData, blockData + dataArray.size() / sizeof(long long));
- return Section(position, bitsPerBlock, std::move(palette), std::move(blockArray), std::move(blockLight), std::move(skyLight));
+ return Section(
+ position, bitsPerBlock, std::move(palette),std::move(blockArray),
+ std::move(blockLight), std::move(skyLight));
}
World::~World() {
@@ -64,7 +66,8 @@ World::World() {
bool World::isPlayerCollides(double X, double Y, double Z) {
Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0));
- if (sections.find(PlayerChunk) == sections.end() || sections.find(PlayerChunk - Vector(0, 1, 0)) == sections.end())
+ if (sections.find(PlayerChunk) == sections.end() ||
+ sections.find(PlayerChunk - Vector(0, 1, 0)) == sections.end())
return false;
std::vector<Vector> closestSectionsCoordinates = {
@@ -135,16 +138,17 @@ const Section &World::GetSection(Vector sectionPos) {
}
}
+// TODO: skip liquid blocks
RaycastResult World::Raycast(glm::vec3 position, glm::vec3 direction) {
const float maxLen = 5.0;
const float step = 0.01;
glm::vec3 pos;
- float len=0;
+ float len = 0;
Vector blockPos = Vector(position.x,position.y,position.z);
while (GetBlockId(blockPos) == BlockId{0, 0} && len <= maxLen) {
pos = position + direction * len;
len += step;
- blockPos = Vector(floor(pos.x),floor(pos.y),floor(pos.z));
+ blockPos = Vector(floor(pos.x), floor(pos.y), floor(pos.z));
}
RaycastResult result;
@@ -154,8 +158,7 @@ RaycastResult World::Raycast(glm::vec3 position, glm::vec3 direction) {
return result;
}
-void World::UpdatePhysics(float delta)
-{
+void World::UpdatePhysics(float delta) {
struct CollisionResult {
bool isCollide;
//Vector block;
@@ -164,7 +167,6 @@ void World::UpdatePhysics(float delta)
};
auto testCollision = [this](double width, double height, VectorF pos)->CollisionResult {
-
int blockXBegin = pos.x - width - 1.0;
int blockXEnd = pos.x + width + 0.5;
int blockYBegin = pos.y - 0.5;
@@ -211,6 +213,7 @@ void World::UpdatePhysics(float delta)
it.pos = newPos;
}
}
+
{ //Horizontal velocity
VectorF newPos = it.pos + VectorF(it.vel.x, 0, it.vel.z) * delta;
auto coll = testCollision(it.width, it.height, newPos);
@@ -231,8 +234,7 @@ void World::UpdatePhysics(float delta)
DebugInfo::totalSections = sections.size();
}
-Entity & World::GetEntity(unsigned int EntityId)
-{
+Entity& World::GetEntity(unsigned int EntityId){
entitiesMutex.lock();
for (auto& it : entities) {
if (it.entityId == EntityId) {
@@ -241,12 +243,12 @@ Entity & World::GetEntity(unsigned int EntityId)
}
}
entitiesMutex.unlock();
+
static Entity fallback;
return fallback;
}
-std::vector<unsigned int> World::GetEntitiesList()
-{
+std::vector<unsigned int> World::GetEntitiesList() {
entitiesMutex.lock();
std::vector<unsigned int> ret;
for (auto& it : entities) {
@@ -256,8 +258,7 @@ std::vector<unsigned int> World::GetEntitiesList()
return ret;
}
-void World::AddEntity(Entity entity)
-{
+void World::AddEntity(Entity entity) {
entitiesMutex.lock();
for (auto& it : entities) {
if (it.entityId == entity.entityId) {
@@ -270,8 +271,7 @@ void World::AddEntity(Entity entity)
entitiesMutex.unlock();
}
-void World::DeleteEntity(unsigned int EntityId)
-{
+void World::DeleteEntity(unsigned int EntityId) {
entitiesMutex.lock();
auto it = entities.begin();
for (; it != entities.end(); ++it) {
@@ -285,10 +285,16 @@ void World::DeleteEntity(unsigned int EntityId)
}
void World::ParseChunkData(std::shared_ptr<PacketBlockChange> packet) {
- SetBlockId(packet->Position, BlockId{(unsigned short) (packet->BlockId >> 4),(unsigned char) (packet->BlockId & 0xF) });
-
- Vector sectionPos(std::floor(packet->Position.x / 16.0), std::floor(packet->Position.y / 16.0), std::floor(packet->Position.z / 16.0));
- PUSH_EVENT("ChunkChanged", sectionPos);
+ SetBlockId(packet->Position,
+ BlockId {
+ (unsigned short) (packet->BlockId >> 4),
+ (unsigned char) (packet->BlockId & 0xF)
+ });
+
+ Vector sectionPos(std::floor(packet->Position.x / 16.0),
+ std::floor(packet->Position.y / 16.0),
+ std::floor(packet->Position.z / 16.0));
+ PUSH_EVENT("ChunkChanged", sectionPos);
}
void World::ParseChunkData(std::shared_ptr<PacketMultiBlockChange> packet) {
@@ -306,7 +312,7 @@ void World::ParseChunkData(std::shared_ptr<PacketMultiBlockChange> packet) {
}
for (auto& sectionPos : changedSections)
- PUSH_EVENT("ChunkChanged", sectionPos);
+ PUSH_EVENT("ChunkChanged", sectionPos);
}
void World::ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet) {
@@ -316,7 +322,7 @@ void World::ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet) {
toRemove.push_back(it);
}
for (auto& it : toRemove) {
- PUSH_EVENT("ChunkDeleted", it->first);
+ PUSH_EVENT("ChunkDeleted", it->first);
sections.erase(it);
}
UpdateSectionsList();
@@ -332,14 +338,19 @@ void World::UpdateSectionsList() {
}
BlockId World::GetBlockId(Vector pos) {
- Vector sectionPos(std::floor(pos.x / 16.0), std::floor(pos.y / 16.0), std::floor(pos.z / 16.0));
+ Vector sectionPos(std::floor(pos.x / 16.0),
+ std::floor(pos.y / 16.0),
+ std::floor(pos.z / 16.0));
Section* section = GetSectionPtr(sectionPos);
return !section ? BlockId{0, 0} : section->GetBlockId(pos - (sectionPos * 16));
}
void World::SetBlockId(Vector pos, BlockId block) {
- Vector sectionPos(std::floor(pos.x / 16.0), std::floor(pos.y / 16.0), std::floor(pos.z / 16.0));
+ Vector sectionPos(std::floor(pos.x / 16.0),
+ std::floor(pos.y / 16.0),
+ std::floor(pos.z / 16.0));
+
Section* section = GetSectionPtr(sectionPos);
section->SetBlockId(pos - (sectionPos * 16), block);
PUSH_EVENT("ChunkChanged",sectionPos);