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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-10-17 20:33:13 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:32 +0100 |
commit | a6e0c9ce9b6c468d0e622ffb5c05eba664ea4f47 (patch) | |
tree | 160309441fbe58921d9483e8d12e8d2e57955b97 /src/Shader.hpp | |
parent | 2017-10-15 (diff) | |
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Diffstat (limited to 'src/Shader.hpp')
-rw-r--r-- | src/Shader.hpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/Shader.hpp b/src/Shader.hpp index 17a434e..d6d59eb 100644 --- a/src/Shader.hpp +++ b/src/Shader.hpp @@ -1,10 +1,5 @@ #pragma once -#include <string> -#include <fstream> -#include <sstream> - -#include <easylogging++.h> #include <GL/glew.h> class Shader @@ -13,11 +8,8 @@ private: const GLchar *vertex; const GLchar *fragment; public: - // Идентификатор программы GLuint Program; - // Конструктор считывает и собирает шейдер Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr); - // Использование программы void Use(); void Reload(); |