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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-09-19 17:52:09 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:31 +0100 |
commit | d56fa5d68fcdfa2fdfc601d10e9292d6a5883dcd (patch) | |
tree | 86133ce5c166d20cc25706b09a81225105a580e2 /src/Shader.cpp | |
parent | 2017-09-17 (diff) | |
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Diffstat (limited to 'src/Shader.cpp')
-rw-r--r-- | src/Shader.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/Shader.cpp b/src/Shader.cpp index 2b69c02..164da69 100644 --- a/src/Shader.cpp +++ b/src/Shader.cpp @@ -1,7 +1,5 @@ #include "Shader.hpp" -#include "Event.hpp" - Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath, const GLchar *geometryPath) { vertex = vertexPath; fragment = fragmentPath; @@ -90,7 +88,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath, const GLcha glGetProgramiv(this->Program, GL_LINK_STATUS, &success); if (!success) { glGetProgramInfoLog(this->Program, 512, NULL, infoLog); - EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ "Shader linking failed" }); + LOG(FATAL) << "Shader program not linked: " << infoLog; } glDeleteShader(vertex); |