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author | LaG1924 <lag1924@gmail.com> | 2021-06-13 10:47:33 +0200 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-06-13 10:47:33 +0200 |
commit | f2266b843959413277767a990bb9a9c5593f3489 (patch) | |
tree | f26e90e9f7ceb9be3c108eb5129305356ac8df3a /src/Rml.cpp | |
parent | Added RmlUi to CMakeLists.txt (diff) | |
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Diffstat (limited to 'src/Rml.cpp')
-rw-r--r-- | src/Rml.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/src/Rml.cpp b/src/Rml.cpp new file mode 100644 index 0000000..7987121 --- /dev/null +++ b/src/Rml.cpp @@ -0,0 +1,154 @@ +#include "Rml.hpp" + +#include <easylogging++.h> + +#include "AssetManager.hpp" +#include "Shader.hpp" +#include "Utility.hpp" + +double RmlSystemInterface::GetElapsedTime() { + return totalTime; +} + +bool RmlSystemInterface::LogMessage(Rml::Log::Type type, const Rml::String& message) { + switch (type) { + case Rml::Log::Type::LT_ALWAYS: + LOG(ERROR) << message; + break; + case Rml::Log::Type::LT_ERROR: + LOG(ERROR) << message; + break; + case Rml::Log::Type::LT_ASSERT: + LOG(ERROR) << message; + break; + case Rml::Log::Type::LT_WARNING: + LOG(WARNING) << message; + break; + case Rml::Log::Type::LT_INFO: + LOG(INFO) << message; + break; + case Rml::Log::Type::LT_DEBUG: + LOG(DEBUG) << message; + break; + case Rml::Log::Type::LT_MAX: + LOG(DEBUG) << message; + break; + } + return true; +} + +RmlRenderInterface::RmlRenderInterface(RenderState& renderState) : State(&renderState) { + glGenVertexArrays(1, &Vao); + glBindVertexArray(Vao); + glCheckError(); + + glGenBuffers(1, &Ebo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Ebo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, 0, nullptr, GL_STREAM_DRAW); + glCheckError(); + + glGenBuffers(1, &Vbo); + glBindBuffer(GL_ARRAY_BUFFER, Vbo); + glBufferData(GL_ARRAY_BUFFER, 0, nullptr, GL_STREAM_DRAW); + glCheckError(); + + { + //Vertex position (2 float) + GLuint PosAttribPos = 0; + glVertexAttribPointer(PosAttribPos, 2, GL_FLOAT, GL_FALSE, 20, (void*)0); + glEnableVertexAttribArray(PosAttribPos); + + //Vertex colour (4 uint8 RGBA) + GLuint ColAttribPos = 1; + glVertexAttribIPointer(ColAttribPos, 4, GL_UNSIGNED_BYTE, 20, (void*)8); + glEnableVertexAttribArray(ColAttribPos); + + //Vertex tex_coord (2 float) + GLuint TexAttribPos = 2; + glVertexAttribPointer(TexAttribPos, 2, GL_FLOAT, GL_FALSE, 20, (void*)12); + glEnableVertexAttribArray(TexAttribPos); + } + glBindVertexArray(0); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glCheckError(); +} + +RmlRenderInterface::~RmlRenderInterface() { + glDeleteVertexArrays(1, &Vao); + glDeleteBuffers(1, &Vbo); + glDeleteBuffers(1, &Ebo); + glCheckError(); +} + +void RmlRenderInterface::RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) { + if (texture) { + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->Activate(); + glBindTexture(GL_TEXTURE_2D, texture); + } + else + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->Activate(); + glCheckError(); + + glBindVertexArray(Vao); + glCheckError(); + + glBindBuffer(GL_ARRAY_BUFFER, Vbo); + glBufferData(GL_ARRAY_BUFFER, num_vertices * sizeof(Rml::Vertex), vertices, GL_STREAM_DRAW); + glCheckError(); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Ebo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, num_indices * sizeof(int), indices, GL_STREAM_DRAW); + glCheckError(); + + glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, 0); + glCheckError(); + glBindVertexArray(0); +} + +void RmlRenderInterface::EnableScissorRegion(bool enable) { + +} + +void RmlRenderInterface::SetScissorRegion(int x, int y, int width, int height) { + +} + +bool RmlRenderInterface::LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) { + return false; +} + +bool RmlRenderInterface::GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) { + int mipLevelCount = 1; + glActiveTexture(GL_TEXTURE0); + GLuint texture; + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glCheckError(); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source_dimensions.x, source_dimensions.y, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, source); + glCheckError(); + + texture_handle = texture; + return true; +} + +void RmlRenderInterface::ReleaseTexture(Rml::TextureHandle texture) { + GLuint textures = texture; + glDeleteTextures(1, &textures); + glCheckError(); +} + +void RmlRenderInterface::Update(unsigned int windowWidth, unsigned int windowHeight) { + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->Activate(); + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->SetUniform("viewportSize", windowWidth, windowHeight); + glCheckError(); + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->Activate(); + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("viewportSize", windowWidth, windowHeight); + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("fontTexture", 0); + glCheckError(); +} |