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author | LaG1924 <lag1924@gmail.com> | 2021-11-14 03:27:39 +0100 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-11-14 05:55:48 +0100 |
commit | ce116b8ba834363921cc31ce2ef0781d6f6b2627 (patch) | |
tree | 578b128b8dd77bc5b44b180b7c9391066823a132 /src/Rml.cpp | |
parent | Merge pull request #70 from LaG1924/ftr/build-3 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Rml.cpp | 143 |
1 files changed, 84 insertions, 59 deletions
diff --git a/src/Rml.cpp b/src/Rml.cpp index 179d4b9..4e28529 100644 --- a/src/Rml.cpp +++ b/src/Rml.cpp @@ -46,74 +46,98 @@ void RmlSystemInterface::GetClipboardText(Rml::String& text) { } RmlRenderInterface::RmlRenderInterface(RenderState& renderState) : State(&renderState) { - glGenVertexArrays(1, &Vao); - glBindVertexArray(Vao); - glCheckError(); + auto gal = Gal::GetImplementation(); + auto pipelineConfig = gal->CreatePipelineConfig(); + pipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32); + pipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2); + pipelineConfig->SetTarget(gal->GetDefaultFramebuffer()); - glGenBuffers(1, &Ebo); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Ebo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, 0, nullptr, GL_STREAM_DRAW); - glCheckError(); + auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/rml"); + std::string vertSource((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size()); + auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rml"); + std::string pixelSource((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size()); + pipelineConfig->SetVertexShader(gal->LoadVertexShader(vertSource)); + pipelineConfig->SetPixelShader(gal->LoadPixelShader(pixelSource)); + + auto vertBuffBind = pipelineConfig->BindVertexBuffer({ + {"pos", Gal::Type::Vec2}, + {"color", Gal::Type::Vec4u8}, + {"", Gal::Type::Vec2}, //it's not used in shader, so driver optimizes it away + }); + + auto indexBuffBind = pipelineConfig->BindIndexBuffer(); + + pipeline = gal->BuildPipeline(pipelineConfig); + + vertexBuffer = gal->CreateBuffer(); + + indexBuffer = gal->CreateBuffer(); + + pipelineInstance = pipeline->CreateInstance({ + {vertBuffBind, vertexBuffer}, + {indexBuffBind, indexBuffer}, + }); - glGenBuffers(1, &Vbo); - glBindBuffer(GL_ARRAY_BUFFER, Vbo); - glBufferData(GL_ARRAY_BUFFER, 0, nullptr, GL_STREAM_DRAW); glCheckError(); - - { - //Vertex position (2 float) - GLuint PosAttribPos = 0; - glVertexAttribPointer(PosAttribPos, 2, GL_FLOAT, GL_FALSE, 20, (void*)0); - glEnableVertexAttribArray(PosAttribPos); - - //Vertex colour (4 uint8 RGBA) - GLuint ColAttribPos = 1; - glVertexAttribIPointer(ColAttribPos, 4, GL_UNSIGNED_BYTE, 20, (void*)8); - glEnableVertexAttribArray(ColAttribPos); - - //Vertex tex_coord (2 float) - GLuint TexAttribPos = 2; - glVertexAttribPointer(TexAttribPos, 2, GL_FLOAT, GL_FALSE, 20, (void*)12); - glEnableVertexAttribArray(TexAttribPos); - } - glBindVertexArray(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + auto texturePipelineConfig = gal->CreatePipelineConfig(); + texturePipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32); + texturePipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2); + texturePipelineConfig->AddShaderParameter("fontTexture", Gal::Type::Int32); + texturePipelineConfig->SetTarget(gal->GetDefaultFramebuffer()); + + auto texturePixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rmltex"); + std::string texturePixelSource((char*)texturePixelAsset->data.data(), (char*)texturePixelAsset->data.data() + texturePixelAsset->data.size()); + texturePipelineConfig->SetVertexShader(gal->LoadVertexShader(vertSource)); + texturePipelineConfig->SetPixelShader(gal->LoadPixelShader(texturePixelSource)); + + auto texVertBuffBind = texturePipelineConfig->BindVertexBuffer({ + {"pos", Gal::Type::Vec2}, + {"color", Gal::Type::Vec4u8}, + {"tex_coord", Gal::Type::Vec2}, + }); + + auto texIndexBuffBind = texturePipelineConfig->BindIndexBuffer(); + + texPipeline = gal->BuildPipeline(texturePipelineConfig); + + texPipelineInstance = texPipeline->CreateInstance({ + {texVertBuffBind, vertexBuffer}, + {texIndexBuffBind, indexBuffer}, + }); glCheckError(); } RmlRenderInterface::~RmlRenderInterface() { - glDeleteVertexArrays(1, &Vao); - glDeleteBuffers(1, &Vbo); - glDeleteBuffers(1, &Ebo); glCheckError(); } void RmlRenderInterface::RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) { + indexBuffer->SetData({ reinterpret_cast<std::byte*>(indices), reinterpret_cast<std::byte*>(indices + num_indices) }); + vertexBuffer->SetData({ reinterpret_cast<std::byte*>(vertices), reinterpret_cast<std::byte*>(vertices + num_vertices) }); + glCheckError(); + + if (texture) { - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->Activate(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("translation", glm::vec2(translation.x, translation.y)); + texPipeline->Activate(); + glCheckError(); + texPipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y)); + glCheckError(); + texPipelineInstance->Activate(); + glCheckError(); glBindTexture(GL_TEXTURE_2D, texture); + glCheckError(); + texPipelineInstance->Render(0, num_indices); } else { - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->Activate(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->SetUniform("translation", glm::vec2(translation.x, translation.y)); - } - glCheckError(); - - glBindVertexArray(Vao); - glCheckError(); - - glBindBuffer(GL_ARRAY_BUFFER, Vbo); - glBufferData(GL_ARRAY_BUFFER, num_vertices * sizeof(Rml::Vertex), vertices, GL_STREAM_DRAW); - glCheckError(); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Ebo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, num_indices * sizeof(int), indices, GL_STREAM_DRAW); - glCheckError(); - - glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, 0); + pipeline->Activate(); + glCheckError(); + pipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y)); + glCheckError(); + pipelineInstance->Activate(); + glCheckError(); + pipelineInstance->Render(0, num_indices); + } glCheckError(); - glBindVertexArray(0); } void RmlRenderInterface::EnableScissorRegion(bool enable) { @@ -158,13 +182,14 @@ void RmlRenderInterface::ReleaseTexture(Rml::TextureHandle texture) { } void RmlRenderInterface::Update(unsigned int windowWidth, unsigned int windowHeight) { - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->Activate(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->SetUniform("viewportSize", windowWidth, windowHeight); - glCheckError(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->Activate(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("viewportSize", windowWidth, windowHeight); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("fontTexture", 0); + glCheckError(); + + + pipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight)); + texPipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight)); + texPipeline->SetShaderParameter("fontTexture", 0); + vpWidth = windowWidth; vpHeight = windowHeight; } |