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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2020-07-25 18:49:18 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-25 18:49:18 +0200 |
commit | 0a2ba2cdb8e01bbd7e9e8ef1d0582ef6a892f837 (patch) | |
tree | 3c760d4d981aad30fa151343c224d3ea366c99d9 /src/RendererWorld.hpp | |
parent | Merge pull request #36 from LaG1924/fix-windows-vs2019 (diff) | |
parent | Completely removed hardcoded list of blockstates (diff) | |
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Diffstat (limited to 'src/RendererWorld.hpp')
-rw-r--r-- | src/RendererWorld.hpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp index 913e510..d031179 100644 --- a/src/RendererWorld.hpp +++ b/src/RendererWorld.hpp @@ -27,7 +27,6 @@ class RendererWorld { }; //General - std::shared_ptr<GameState> gs; std::unique_ptr<EventListener> listener; size_t numOfWorkers; size_t currentWorker = 0; @@ -51,7 +50,7 @@ class RendererWorld { Texture *skyTexture; RendererSky rendererSky; public: - RendererWorld(std::shared_ptr<GameState> ptr); + RendererWorld(); ~RendererWorld(); void Render(RenderState& renderState); @@ -61,11 +60,5 @@ public: void Update(double timeToUpdate); - GameState *GameStatePtr(); - int culledSections = 0; - - inline void UpdateGameState(std::shared_ptr<GameState> newPtr) { - gs = newPtr; - } };
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