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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-10-09 18:39:48 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:32 +0100 |
commit | a81bcb1942ddad5989115061338e72211443e633 (patch) | |
tree | cb1cc6feadb7dfb49f96cbc9b2a4f2bfb9ad8488 /src/RendererWorld.cpp | |
parent | 2017-10-07 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererWorld.cpp | 106 |
1 files changed, 3 insertions, 103 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index c50ff44..0438613 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -1,106 +1,6 @@ #include "RendererWorld.hpp" #include "DebugInfo.hpp" - -class Frustum { - enum FrustumSide - { - RIGHT = 0, - LEFT, - BOTTOM, - TOP, - BACK, - FRONT, - }; - - enum PlaneData - { - A = 0, - B, - C, - D, - }; - - glm::mat4 vp; - - float frustum[6][4]; - - void NormalizePlane(FrustumSide side) - { - float magnitude = (float)sqrt(frustum[side][A] * frustum[side][A] + - frustum[side][B] * frustum[side][B] + - frustum[side][C] * frustum[side][C]); - - frustum[side][A] /= magnitude; - frustum[side][B] /= magnitude; - frustum[side][C] /= magnitude; - frustum[side][D] /= magnitude; - } - -public: - Frustum() {} - - ~Frustum() {} - - void UpdateFrustum(const glm::mat4& vpmat) { - vp = vpmat; - return; - - float *clip = glm::value_ptr(vp); - - - frustum[RIGHT][A] = clip[3] - clip[0]; - frustum[RIGHT][B] = clip[7] - clip[4]; - frustum[RIGHT][C] = clip[11] - clip[8]; - frustum[RIGHT][D] = clip[15] - clip[12]; - NormalizePlane(RIGHT); - - - frustum[LEFT][A] = clip[3] + clip[0]; - frustum[LEFT][B] = clip[7] + clip[4]; - frustum[LEFT][C] = clip[11] + clip[8]; - frustum[LEFT][D] = clip[15] + clip[12]; - NormalizePlane(LEFT); - - frustum[BOTTOM][A] = clip[3] + clip[1]; - frustum[BOTTOM][B] = clip[7] + clip[5]; - frustum[BOTTOM][C] = clip[11] + clip[9]; - frustum[BOTTOM][D] = clip[15] + clip[13]; - NormalizePlane(BOTTOM); - - frustum[TOP][A] = clip[3] - clip[1]; - frustum[TOP][B] = clip[7] - clip[5]; - frustum[TOP][C] = clip[11] - clip[9]; - frustum[TOP][D] = clip[15] - clip[13]; - NormalizePlane(TOP); - - frustum[BACK][A] = clip[3] - clip[2]; - frustum[BACK][B] = clip[7] - clip[6]; - frustum[BACK][C] = clip[11] - clip[10]; - frustum[BACK][D] = clip[15] - clip[14]; - NormalizePlane(BACK); - - frustum[FRONT][A] = clip[3] + clip[2]; - frustum[FRONT][B] = clip[7] + clip[6]; - frustum[FRONT][C] = clip[11] + clip[10]; - frustum[FRONT][D] = clip[15] + clip[14]; - NormalizePlane(FRONT); - } - - //Return true, if tested point is visible - bool TestPoint(VectorF point) { - glm::vec4 p = vp * glm::vec4(point.glm(), 1); - glm::vec3 res = glm::vec3(p) / p.w; - return (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0); - for (int i = 0; i < 6; i++) - { - if (frustum[i][A] * point.x + frustum[i][B] * point.y + frustum[i][C] * point.z + frustum[i][D] <= 0) - { - return false; - } - } - return true; - } -}; +#include "Frustum.hpp" void RendererWorld::WorkerFunction(size_t workerId) { EventListener tasksListener; @@ -187,7 +87,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos) } } -RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr):gs(ptr) { +RendererWorld::RendererWorld(GameState* ptr):gs(ptr) { frustum = std::make_unique<Frustum>(); MaxRenderingDistance = 2; numOfWorkers = 2; @@ -476,5 +376,5 @@ void RendererWorld::Update(double timeToUpdate) { } GameState* RendererWorld::GameStatePtr() { - return gs.get(); + return gs; }
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