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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 11:23:16 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 11:23:16 +0200
commita0e2ff6eab4866471c1c4fe3ddd12fdd8c616739 (patch)
tree99998d24ae70527770432af228eb3c41bc9aedd5 /src/RendererWorld.cpp
parentMore correct block rotating (diff)
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Diffstat (limited to '')
-rw-r--r--src/RendererWorld.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 2ed2620..023ac32 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -349,7 +349,7 @@ void RendererWorld::Render(RenderState & renderState) {
model = glm::translate(model, gs->player->pos.glm());
const float scale = 1000000.0f;
model = glm::scale(model, glm::vec3(scale, scale, scale));
- float shift = gs->TimeOfDay / 24000.0f;
+ float shift = gs->interpolatedTimeOfDay / 24000.0f;
if (shift < 0)
shift *= -1.0f;
model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1.0f, 0.0f));