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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-19 17:20:51 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-19 17:20:51 +0200 |
commit | f24107368fa47f911f4491f644ff3755525c91e1 (patch) | |
tree | 02dc3583ed82d81139b17191af9a9bfae40c45a9 /src/RendererWorld.cpp | |
parent | 2017-08-18 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererWorld.cpp | 257 |
1 files changed, 79 insertions, 178 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 61c2afa..194ddd8 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -1,97 +1,6 @@ #include "RendererWorld.hpp" -void RendererWorld::LoadedSectionController() { - el::Helpers::setThreadName("RenderParser"); - std::function<void(Vector)> updateAllSections = [this](Vector playerPos) { - Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16)); - - std::vector<Vector> suitableChunks; - auto chunks = gs->world.GetSectionsList(); - for (auto& it : chunks) { - double distance = (Vector(it.x, 0, it.z) - playerChunk).GetLength(); - if (distance > MaxRenderingDistance) - continue; - suitableChunks.push_back(it); - } - - std::vector<Vector> toRemove; - - sectionsMutex.lock(); - for (auto& it : sections) { - if (std::find(suitableChunks.begin(), suitableChunks.end(), it.first) == suitableChunks.end()) - toRemove.push_back(it.first); - } - sectionsMutex.unlock(); - - for (auto& it : toRemove) { - EventAgregator::PushEvent(EventType::DeleteSectionRender, DeleteSectionRenderData{ it }); - } - std::sort(suitableChunks.begin(), suitableChunks.end(), [playerChunk](Vector lhs, Vector rhs) { - return (playerChunk - lhs).GetLength() < (playerChunk - rhs).GetLength(); - }); - for (auto& it : suitableChunks) { - EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ it }); - } - }; - - - EventListener contentListener; - contentListener.RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) { - auto vec = std::get<ChunkChangedData>(eventData).chunkPosition; - Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16)); - - if ((Vector(vec.x, 0, vec.z) - playerChunk).GetLength() > MaxRenderingDistance) - return; - - sectionsMutex.lock(); - auto& result = sections.find(vec); - if (result != sections.end()) { - if (result->second.GetHash() != gs->world.GetSection(result->first).GetHash()) { - sectionsMutex.unlock(); - RendererSectionData data(&gs->world, vec); - renderDataMutex.lock(); - renderData.push(data); - renderDataMutex.unlock(); - EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{}); - sectionsMutex.lock(); - } - } - else { - sectionsMutex.unlock(); - RendererSectionData data(&gs->world, vec); - renderDataMutex.lock(); - renderData.push(data); - renderDataMutex.unlock(); - EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{}); - sectionsMutex.lock(); - } - sectionsMutex.unlock(); - }); - - contentListener.RegisterHandler(EventType::PlayerPosChanged, [this,&updateAllSections](EventData eventData) { - auto pos = std::get<PlayerPosChangedData>(eventData).newPos; - updateAllSections(Vector(pos.x,pos.y,pos.z)); - }); - - contentListener.RegisterHandler(EventType::UpdateSectionsRender, [this,&updateAllSections](EventData eventData) { - updateAllSections(Vector(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ)); - }); - - - LoopExecutionTimeController timer(std::chrono::milliseconds(32)); - auto timeSincePreviousUpdate = std::chrono::steady_clock::now(); - while (isRunning) { - while (contentListener.IsEventsQueueIsNotEmpty()) - contentListener.HandleEvent(); - if (std::chrono::steady_clock::now() - timeSincePreviousUpdate > std::chrono::seconds(15)) { - EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{}); - timeSincePreviousUpdate = std::chrono::steady_clock::now(); - } - timer.Update(); - } -} - -/*void RendererWorld::WorkerFunction(size_t workerId) { +void RendererWorld::WorkerFunction(size_t workerId) { EventListener tasksListener; tasksListener.RegisterHandler(EventType::RendererWorkerTask, [&](EventData eventData) { @@ -112,6 +21,11 @@ void RendererWorld::LoadedSectionController() { EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{}); sectionsMutex.lock(); } + else { + isParsingMutex.lock(); + isParsing[vec] = false; + isParsingMutex.unlock(); + } } else { sectionsMutex.unlock(); @@ -123,52 +37,55 @@ void RendererWorld::LoadedSectionController() { sectionsMutex.lock(); } sectionsMutex.unlock(); - LOG(INFO) << "Task " << vec << " done in " << workerId; - }); LoopExecutionTimeController timer(std::chrono::milliseconds(50)); while (isRunning) { - while (tasksListener.IsEventsQueueIsNotEmpty()) + while (tasksListener.IsEventsQueueIsNotEmpty() && isRunning) tasksListener.HandleEvent(); timer.Update(); } -}*/ +} -void RendererWorld::RenderBlocks(RenderState& renderState) +void RendererWorld::UpdateAllSections(VectorF playerPos) { - renderState.SetActiveShader(blockShader->Program); - glCheckError(); + Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16)); - GLint projectionLoc = glGetUniformLocation(blockShader->Program, "projection"); - GLint viewLoc = glGetUniformLocation(blockShader->Program, "view"); - GLint windowSizeLoc = glGetUniformLocation(blockShader->Program, "windowSize"); - glm::mat4 projection = glm::perspective(45.0f, (float)renderState.WindowWidth / (float)renderState.WindowHeight, 0.1f, 10000000.0f); - glm::mat4 view = gs->GetViewMatrix(); - glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection)); - glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view)); - glUniform2f(windowSizeLoc, renderState.WindowWidth, renderState.WindowHeight); + std::vector<Vector> suitableChunks; + auto chunks = gs->world.GetSectionsList(); + for (auto& it : chunks) { + double distance = (Vector(it.x, 0, it.z) - playerChunk).GetLength(); + if (distance > MaxRenderingDistance) + continue; + suitableChunks.push_back(it); + } - glCheckError(); + std::vector<Vector> toRemove; sectionsMutex.lock(); for (auto& it : sections) { - - it.second.Render(renderState); + if (std::find(suitableChunks.begin(), suitableChunks.end(), it.first) == suitableChunks.end()) + toRemove.push_back(it.first); } - sectionsMutex.unlock(); -} -void RendererWorld::RenderEntities(RenderState& renderState) -{ - renderState.SetActiveShader(entityShader->Program); - glCheckError(); + for (auto& it : toRemove) { + EventAgregator::PushEvent(EventType::DeleteSectionRender, DeleteSectionRenderData{ it }); + } + + playerChunk.y = std::floor(gs->g_PlayerY / 16.0); + std::sort(suitableChunks.begin(), suitableChunks.end(), [playerChunk](Vector lhs, Vector rhs) { + return (playerChunk - lhs).GetLength() < (playerChunk - rhs).GetLength(); + }); + for (auto& it : suitableChunks) { + EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ it }); + } } -RendererWorld::RendererWorld(GameState * ptr):gs(ptr) { - MaxRenderingDistance = 15; +RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr):gs(ptr) { + MaxRenderingDistance = 2; + numOfWorkers = 4; PrepareRender(); @@ -187,8 +104,15 @@ RendererWorld::RendererWorld(GameState * ptr):gs(ptr) { listener.RegisterHandler(EventType::NewRenderDataAvailable,[this](EventData eventData) { renderDataMutex.lock(); - while (!renderData.empty()) { - auto &data = renderData.front(); + int i = 0; + while (!renderData.empty() && i<20) { + auto &data = renderData.front(); + isParsingMutex.lock(); + if (isParsing[data.sectionPos] != true) + LOG(WARNING) << "Generated not parsed data"; + isParsing[data.sectionPos] = false; + isParsingMutex.unlock(); + sectionsMutex.lock(); if (sections.find(data.sectionPos) != sections.end()) { if (sections.find(data.sectionPos)->second.GetHash() == data.hash) { @@ -204,20 +128,9 @@ RendererWorld::RendererWorld(GameState * ptr):gs(ptr) { sectionsMutex.unlock(); renderData.pop(); } + if (renderData.empty()) + std::queue<RendererSectionData>().swap(renderData); renderDataMutex.unlock(); - - /*sectionsMutex.lock(); - renderList.clear(); - for (auto& it : sections) { - renderList.push_back(it.first); - } - sectionsMutex.unlock(); - std::sort(renderList.begin(), renderList.end(), [&](Vector lhs, Vector rhs) { - VectorF playerPos(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ); - VectorF left = VectorF(lhs.x, lhs.y, lhs.z) * 16 - playerPos; - VectorF right = VectorF(rhs.x, rhs.y, rhs.z) * 16 - playerPos; - return left.GetLength() > right.GetLength(); - });*/ }); listener.RegisterHandler(EventType::EntityChanged, [this](EventData eventData) { @@ -229,29 +142,42 @@ RendererWorld::RendererWorld(GameState * ptr):gs(ptr) { } }); - /*listener.RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) { + listener.RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) { auto vec = std::get<ChunkChangedData>(eventData).chunkPosition; Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16)); double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength(); - if (distanceToChunk > MaxRenderingDistance) { - //LOG(WARNING) << (Vector(vec.x, 0, vec.z) - playerChunk).GetLength(); - //LOG(WARNING) << distanceToChunk; + if (MaxRenderingDistance != 1000 && distanceToChunk > MaxRenderingDistance) { + return; + } + + isParsingMutex.lock(); + if (isParsing.find(vec) == isParsing.end()) + isParsing[vec] = false; + if (isParsing[vec] == true) { + //LOG(WARNING) << "Changed parsing block"; + isParsingMutex.unlock(); return; } + isParsing[vec] = true; + isParsingMutex.unlock(); EventAgregator::PushEvent(EventType::RendererWorkerTask, RendererWorkerTaskData{ currentWorker++,vec }); - if (currentWorker > numOfWorkers) + if (currentWorker >= numOfWorkers) currentWorker = 0; - LOG(INFO) << "New task " << vec << " for " << currentWorker; }); - for (int i = 0; i < numOfWorkers; i++) - workers[i] = std::thread(&RendererWorld::WorkerFunction, this, i);*/ + listener.RegisterHandler(EventType::UpdateSectionsRender, [this](EventData eventData) { + UpdateAllSections(VectorF(gs->g_PlayerX,gs->g_PlayerY,gs->g_PlayerZ)); + }); - resourceLoader = std::thread(&RendererWorld::LoadedSectionController, this); + listener.RegisterHandler(EventType::PlayerPosChanged, [this](EventData eventData) { + auto pos = std::get<PlayerPosChangedData>(eventData).newPos; + UpdateAllSections(pos); + }); - //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + for (int i = 0; i < numOfWorkers; i++) + workers.push_back(std::thread(&RendererWorld::WorkerFunction, this, i)); } RendererWorld::~RendererWorld() { @@ -263,9 +189,8 @@ RendererWorld::~RendererWorld() { sectionsMutex.unlock(); LOG(INFO) << "Total faces to render: "<<faces; isRunning = false; - /*for (int i = 0; i < numOfWorkers; i++) - workers[i].join();*/ - resourceLoader.join(); + for (int i = 0; i < numOfWorkers; i++) + workers[i].join(); delete blockShader; delete entityShader; } @@ -284,36 +209,6 @@ void RendererWorld::Render(RenderState & renderState) { glUniform2f(windowSizeLoc, renderState.WindowWidth, renderState.WindowHeight); glCheckError(); - /*for (auto& pos : renderList) { - std::vector<Vector> sectionCorners = { - Vector(0, 0, 0), - Vector(0, 0, 16), - Vector(0, 16, 0), - Vector(0, 16, 16), - Vector(16, 0, 0), - Vector(16, 0, 16), - Vector(16, 16, 0), - Vector(16, 16, 16), - }; - bool isBreak = true; - glm::mat4 vp = projection * view; - for (auto &it : sectionCorners) { - glm::vec3 point(pos.x * 16 + it.x, pos.y * 16 + it.y, pos.z * 16 + it.z); - glm::vec4 p = vp * glm::vec4(point, 1); - glm::vec3 res = glm::vec3(p) / p.w; - if (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0) { - isBreak = false; - break; - } - } - double lengthToSection = (VectorF(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ) - VectorF(pos.x * 16, pos.y * 16, pos.z * 16)).GetLength(); - - if (isBreak && lengthToSection > 30.0f) { - continue; - } - - sections.find(pos)->second.Render(renderState); - }*/ sectionsMutex.lock(); for (auto& section : sections) { sectionsMutex.unlock(); @@ -386,7 +281,13 @@ bool RendererWorld::IsNeedResourcesPrepare() { return false; } -void RendererWorld::Update() { - while (listener.IsEventsQueueIsNotEmpty()) +void RendererWorld::Update(double timeToUpdate) { + auto timeSincePreviousUpdate = std::chrono::steady_clock::now(); + int i = 0; + while (listener.IsEventsQueueIsNotEmpty() && i++ < 50) listener.HandleEvent(); + if (std::chrono::steady_clock::now() - timeSincePreviousUpdate > std::chrono::seconds(5)) { + EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{}); + timeSincePreviousUpdate = std::chrono::steady_clock::now(); + } } |