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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-17 17:11:52 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-17 17:11:52 +0200 |
commit | c71fd5f2312bc70eec960c2785bf26d73334d6c3 (patch) | |
tree | a2552e127d69db6385cf84846b74c70c646f88f1 /src/RendererWorld.cpp | |
parent | 2017-08-16 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererWorld.cpp | 78 |
1 files changed, 34 insertions, 44 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index c2ba3ae..08f890e 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -39,36 +39,33 @@ void RendererWorld::LoadedSectionController() { auto vec = std::get<ChunkChangedData>(eventData).chunkPosition; Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16)); - //if (playerChunk != Vector()) if ((Vector(vec.x, 0, vec.z) - playerChunk).GetLength() > MaxRenderingDistance) return; sectionsMutex.lock(); auto& result = sections.find(vec); if (result != sections.end()) { - sectionsMutex.unlock(); - if (result->second.IsNeedResourcesPrepare()) - result->second.PrepareResources(); - sectionsMutex.lock(); + if (result->second.GetHash() != gs->world.GetSection(result->first).GetHash()) { + sections.erase(result); + sectionsMutex.unlock(); + RendererSectionData data(&gs->world, vec); + renderDataMutex.lock(); + renderData.push(data); + renderDataMutex.unlock(); + EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{}); + sectionsMutex.lock(); + } } else { - EventAgregator::PushEvent(EventType::CreateSectionRender, CreateSectionRenderData{ vec }); - } - sectionsMutex.unlock(); - }); - - contentListener.RegisterHandler(EventType::CreatedSectionRender, [this](EventData eventData) { - auto vec = std::get<CreatedSectionRenderData>(eventData).pos; - sectionsMutex.lock(); - auto it = sections.find(vec); - if (it == sections.end()) { - LOG(ERROR) << "Created wrnog sectionRenderer"; sectionsMutex.unlock(); - return; - } - it->second.PrepareResources(); + RendererSectionData data(&gs->world, vec); + renderDataMutex.lock(); + renderData.push(data); + renderDataMutex.unlock(); + EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{}); + sectionsMutex.lock(); + } sectionsMutex.unlock(); - EventAgregator::PushEvent(EventType::InitalizeSectionRender, InitalizeSectionRenderData{ vec }); }); contentListener.RegisterHandler(EventType::PlayerPosChanged, [this,&updateAllSections](EventData eventData) { @@ -130,30 +127,7 @@ RendererWorld::RendererWorld(GameState * ptr):gs(ptr) { MaxRenderingDistance = 2; PrepareRender(); - - listener.RegisterHandler(EventType::InitalizeSectionRender, [this](EventData eventData) { - auto data = std::get<InitalizeSectionRenderData>(eventData); - sectionsMutex.lock(); - auto it = sections.find(data.pos); - if (it == sections.end()) { - LOG(ERROR) << "Initializing wrong sectionRenderer"; - sectionsMutex.unlock(); - return; - } - it->second.PrepareRender(); - it->second.SetEnabled(true); - sectionsMutex.unlock(); - }); - - listener.RegisterHandler(EventType::CreateSectionRender, [this](EventData eventData) { - auto vec = std::get<CreateSectionRenderData>(eventData).pos; - auto pair = std::make_pair(vec, RendererSection(&gs->world, vec)); - sectionsMutex.lock(); - sections.insert(pair); - sectionsMutex.unlock(); - EventAgregator::PushEvent(EventType::CreatedSectionRender, CreatedSectionRenderData{ vec }); - }); - + listener.RegisterHandler(EventType::DeleteSectionRender, [this](EventData eventData) { auto vec = std::get<DeleteSectionRenderData>(eventData).pos; sectionsMutex.lock(); @@ -166,6 +140,22 @@ RendererWorld::RendererWorld(GameState * ptr):gs(ptr) { sections.erase(it); sectionsMutex.unlock(); }); + + listener.RegisterHandler(EventType::NewRenderDataAvailable,[this](EventData eventData) { + renderDataMutex.lock(); + while (!renderData.empty()) { + auto &data = renderData.front(); + auto pair = std::make_pair(data.sectionPos, RendererSection(data)); + sectionsMutex.lock(); + if (!sections.insert(pair).second) { + sections.erase(sections.find(data.sectionPos)); + sections.insert(pair); + } + sectionsMutex.unlock(); + renderData.pop(); + } + renderDataMutex.unlock(); + }); listener.RegisterHandler(EventType::EntityChanged, [this](EventData eventData) { auto data = std::get<EntityChangedData>(eventData); |