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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-11-06 14:01:19 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:33 +0100 |
commit | 95c85382030af78854a42d457fbb259e6078402b (patch) | |
tree | 9ed941e9ee88cc77ece824c3c7bb872a37ec7d9b /src/RendererWorld.cpp | |
parent | Minor shader optimization (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererWorld.cpp | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 0d5a7c7..4f77aca 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -11,6 +11,7 @@ #include "Shader.hpp" #include "GameState.hpp" #include "Section.hpp" +#include "RendererSectionData.hpp" void RendererWorld::WorkerFunction(size_t workerId) { EventListener tasksListener; @@ -26,9 +27,9 @@ void RendererWorld::WorkerFunction(size_t workerId) { if (result != sections.end()) { if (result->second.GetHash() != gs->world.GetSection(result->first).GetHash()) { sectionsMutex.unlock(); - RendererSectionData data(&gs->world, vec); + auto data = std::make_unique<RendererSectionData>(&gs->world, vec); renderDataMutex.lock(); - renderData.push(data); + renderData.push(std::move(data)); renderDataMutex.unlock(); EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{}); sectionsMutex.lock(); @@ -41,9 +42,9 @@ void RendererWorld::WorkerFunction(size_t workerId) { } else { sectionsMutex.unlock(); - RendererSectionData data(&gs->world, vec); + auto data = std::make_unique<RendererSectionData>(&gs->world, vec); renderDataMutex.lock(); - renderData.push(data); + renderData.push(std::move(data)); renderDataMutex.unlock(); EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{}); sectionsMutex.lock(); @@ -123,30 +124,28 @@ RendererWorld::RendererWorld(GameState* ptr) { renderDataMutex.lock(); int i = 0; while (!renderData.empty() && i++ < 20) { - auto &data = renderData.front(); + auto data = std::move(renderData.front()); + renderData.pop(); isParsingMutex.lock(); - if (isParsing[data.sectionPos] != true) + if (isParsing[data->sectionPos] != true) LOG(WARNING) << "Generated not parsed data"; - isParsing[data.sectionPos] = false; + isParsing[data->sectionPos] = false; isParsingMutex.unlock(); sectionsMutex.lock(); - if (sections.find(data.sectionPos) != sections.end()) { - if (sections.find(data.sectionPos)->second.GetHash() == data.hash) { + if (sections.find(data->sectionPos) != sections.end()) { + if (sections.find(data->sectionPos)->second.GetHash() == data->hash) { LOG(INFO) << "Generated not necesarry RendererData"; sectionsMutex.unlock(); renderData.pop(); continue; } - sections.erase(sections.find(data.sectionPos)); + sections.erase(sections.find(data->sectionPos)); } - RendererSection renderer(data); - sections.insert(std::make_pair(data.sectionPos, std::move(renderer))); + RendererSection renderer(*data); + sections.insert(std::make_pair(data->sectionPos, std::move(renderer))); sectionsMutex.unlock(); - renderData.pop(); } - if (renderData.empty()) - std::queue<RendererSectionData>().swap(renderData); renderDataMutex.unlock(); }); |