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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-11-06 14:01:19 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:33 +0100 |
commit | 95c85382030af78854a42d457fbb259e6078402b (patch) | |
tree | 9ed941e9ee88cc77ece824c3c7bb872a37ec7d9b /src/RendererSectionData.hpp | |
parent | Minor shader optimization (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererSectionData.hpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/RendererSectionData.hpp b/src/RendererSectionData.hpp new file mode 100644 index 0000000..54b6eea --- /dev/null +++ b/src/RendererSectionData.hpp @@ -0,0 +1,46 @@ +#pragma once + +#include <vector> +#include <array> + +#include <glm/mat4x4.hpp> + +#include "Block.hpp" +#include "Vector.hpp" + +class World; +class BlockModel; + +struct RendererSectionData { + std::vector<glm::mat4> models; + std::vector<glm::vec4> textures; + std::vector<glm::vec3> colors; + std::vector<glm::vec2> lights; + size_t hash; + Vector sectionPos; + + RendererSectionData(World *world, Vector sectionPosition); + + ~RendererSectionData() = default; + + RendererSectionData(RendererSectionData &&other) = default; +private: + + void AddFacesByBlockModel(const std::vector<Vector> §ionsList, World *world, Vector blockPos, const BlockModel &model, glm::mat4 transform, unsigned char light, unsigned char skyLight, const std::array<unsigned char, 16 * 16 * 16>& visibility); + + std::array<unsigned char, 16 * 16 * 16> GetBlockVisibilityData(World *world); + + std::vector<std::pair<BlockId, const BlockModel *>> idModels; + const BlockModel* GetInternalBlockModel(const BlockId& id); + + std::array<BlockId, 4096> blockIdData; + void SetBlockIdData(World *world); + + inline const BlockId& GetBlockId(const Vector& pos) { + return blockIdData[pos.y * 256 + pos.z * 16 + pos.x]; + } + + inline const BlockId& GetBlockId(int x, int y, int z) { + return blockIdData[y * 256 + z * 16 + x]; + } +}; |