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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-05 02:15:12 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-05 02:15:12 +0200
commitcc3096b4f4649915cf89a5bc4f6b943d667369f5 (patch)
tree4de6e88338b65f3c66c2fdea29a067ec042012d2 /src/RendererSectionData.cpp
parentReplaced usage of old texture atlas (diff)
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Diffstat (limited to '')
-rw-r--r--src/RendererSectionData.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/RendererSectionData.cpp b/src/RendererSectionData.cpp
index de79da4..fb2135a 100644
--- a/src/RendererSectionData.cpp
+++ b/src/RendererSectionData.cpp
@@ -162,8 +162,7 @@ RendererSectionData ParseSection(const SectionsData &sections)
std::array<BlockId, 4096> blockIdData = SetBlockIdData(sections);
std::array<unsigned char, 4096> blockVisibility = GetBlockVisibilityData(sections, blockIdData, idModels);
std::string textureName;
-
- const std::map<BlockTextureId, glm::vec4> &textureAtlas = AssetManager::Instance().GetTextureAtlasIndexes();
+
data.hash = sections.section.GetHash();
data.sectionPos = sections.section.GetPosition();