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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-11-06 14:01:19 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:39:33 +0100
commit95c85382030af78854a42d457fbb259e6078402b (patch)
tree9ed941e9ee88cc77ece824c3c7bb872a37ec7d9b /src/RendererSection.hpp
parentMinor shader optimization (diff)
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Diffstat (limited to '')
-rw-r--r--src/RendererSection.hpp41
1 files changed, 2 insertions, 39 deletions
diff --git a/src/RendererSection.hpp b/src/RendererSection.hpp
index 26068e4..c9137ce 100644
--- a/src/RendererSection.hpp
+++ b/src/RendererSection.hpp
@@ -1,49 +1,12 @@
#pragma once
-#include <vector>
-#include <array>
-
#include <glm/mat4x4.hpp>
#include <GL/glew.h>
#include "Vector.hpp"
-#include "Block.hpp"
-class BlockModel;
-class AssetManager;
-class World;
class RenderState;
-
-struct RendererSectionData {
- std::vector<glm::mat4> models;
- std::vector<glm::vec4> textures;
- std::vector<glm::vec3> colors;
- std::vector<glm::vec2> lights;
- size_t hash;
- Vector sectionPos;
-
- RendererSectionData(World *world, Vector sectionPosition);
-private:
-
- void AddFacesByBlockModel(const std::vector<Vector> &sectionsList, World *world, Vector blockPos, const BlockModel &model, glm::mat4 transform, unsigned char light, unsigned char skyLight, const std::array<unsigned char, 16 * 16 * 16>& visibility);
-
- std::array<unsigned char, 16 * 16 * 16> GetBlockVisibilityData(World *world);
-
- std::vector<std::pair<BlockId, const BlockModel *>> idModels;
- const BlockModel* GetInternalBlockModel(const BlockId& id);
-
- std::array<BlockId, 4096> blockIdData;
- void SetBlockIdData(World *world);
-
- inline const BlockId& GetBlockId(const Vector& pos) {
- return blockIdData[pos.y * 256 + pos.z * 16 + pos.x];
- }
-
- inline const BlockId& GetBlockId(int x, int y, int z) {
- return blockIdData[y * 256 +z * 16 + x];
- }
-};
-
+class RendererSectionData;
class RendererSection {
enum Vbos {
@@ -63,7 +26,7 @@ class RendererSection {
RendererSection(const RendererSection &other) = delete;
public:
- RendererSection(RendererSectionData data);
+ RendererSection(const RendererSectionData &data);
RendererSection(RendererSection &&other);