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authorLaG1924 <lag1924@gmail.com>2021-06-22 00:38:08 +0200
committerLaG1924 <lag1924@gmail.com>2021-06-22 00:46:59 +0200
commit14939a87010ab17425d73b53829aa22c17c96d79 (patch)
tree1b388f1121040f862d4f9aee7845b2705d09df4a /src/Render.cpp
parentAdded game menus (diff)
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Diffstat (limited to 'src/Render.cpp')
-rw-r--r--src/Render.cpp93
1 files changed, 50 insertions, 43 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index c0885e3..bee8ffb 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -67,47 +67,11 @@ Render::Render(unsigned int windowWidth, unsigned int windowHeight,
AssetManager::InitPostRml();
glCheckError();
- //Read settings
- strcpy(fieldUsername, Settings::Read("username", "HelloOne").c_str());
- strcpy(fieldServerAddr, Settings::Read("serverAddr", "127.0.0.1").c_str());
- fieldDistance = Settings::ReadDouble("renderDistance", 2.0);
- fieldTargetFps = Settings::ReadDouble("targetFps", 60.0);
- fieldSensetivity = Settings::ReadDouble("mouseSensetivity", 0.1);
- fieldVsync = Settings::ReadBool("vsync", false);
- fieldWireframe = Settings::ReadBool("wireframe", false);
- fieldFlight = Settings::ReadBool("flight", false);
- fieldBrightness = Settings::ReadDouble("brightness", 0.2f);
- fieldResolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
-
- //Apply settings
- if (fieldSensetivity != sensetivity)
- sensetivity = fieldSensetivity;
- isWireframe = fieldWireframe;
- GetTime()->SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / fieldTargetFps * 1000.0));
- if (fieldVsync) {
- GetTime()->SetDelayLength(std::chrono::milliseconds(0));
- SDL_GL_SetSwapInterval(1);
- }
- else
- SDL_GL_SetSwapInterval(0);
- framebuffer->Resize(renderState.WindowWidth * fieldResolutionScale, renderState.WindowHeight * fieldResolutionScale);
LOG(INFO) << "Supported threads: " << std::thread::hardware_concurrency();
}
Render::~Render() {
- Settings::Write("username", fieldUsername);
- Settings::Write("serverAddr", fieldServerAddr);
- Settings::WriteDouble("renderDistance", fieldDistance);
- Settings::WriteDouble("targetFps", fieldTargetFps);
- Settings::WriteDouble("mouseSensetivity", fieldSensetivity);
- Settings::WriteBool("vsync", fieldVsync);
- Settings::WriteBool("wireframe", fieldWireframe);
- Settings::WriteBool("flight", fieldFlight);
- Settings::WriteDouble("brightness", fieldBrightness);
- Settings::WriteDouble("resolutionScale", fieldResolutionScale);
- Settings::Save();
-
Rml::RemoveContext("default");
rmlRender.reset();
rmlSystem.reset();
@@ -256,7 +220,8 @@ void Render::HandleEvents() {
renderState.WindowHeight = height;
rmlRender->Update(width, height);
rmlContext->SetDimensions(Rml::Vector2i(width, height));
- framebuffer->Resize(width * fieldResolutionScale, height * fieldResolutionScale);
+ double resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
+ framebuffer->Resize(width * resolutionScale, height * resolutionScale);
Framebuffer::GetDefault().Resize(width, height);
break;
}
@@ -463,7 +428,7 @@ void Render::InitEvents() {
listener.RegisterHandler("PlayerConnected", [this](const Event&) {
stateString = "Loading terrain...";
world = std::make_unique<RendererWorld>();
- world->MaxRenderingDistance = fieldDistance;
+ world->MaxRenderingDistance = Settings::ReadDouble("renderDistance", 2.0f);
PUSH_EVENT("UpdateSectionsRender", 0);
});
@@ -471,9 +436,9 @@ void Render::InitEvents() {
stateString = "Playing";
renderWorld = true;
SetState(State::Playing);
- glClearColor(0, 0, 0, 1.0f);
- GetGameState()->GetPlayer()->isFlying = this->fieldFlight;
- PUSH_EVENT("SetMinLightLevel", fieldBrightness);
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ GetGameState()->GetPlayer()->isFlying = Settings::ReadBool("flight", false);
+ PUSH_EVENT("SetMinLightLevel", (float)Settings::ReadDouble("brightness", 0.2f));
});
listener.RegisterHandler("ConnectionFailed", [this](const Event& eventData) {
@@ -481,7 +446,7 @@ void Render::InitEvents() {
renderWorld = false;
world.reset();
SetState(State::MainMenu);
- glClearColor(0.8, 0.8, 0.8, 1.0f);
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
});
listener.RegisterHandler("Disconnected", [this](const Event& eventData) {
@@ -489,7 +454,7 @@ void Render::InitEvents() {
renderWorld = false;
world.reset();
SetState(State::MainMenu);
- glClearColor(0.8, 0.8, 0.8, 1.0f);
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
});
listener.RegisterHandler("Connecting", [this](const Event&) {
@@ -535,6 +500,48 @@ void Render::InitEvents() {
break;
}
});
+
+ listener.RegisterHandler("SettingsUpdate", [this](const Event& eventData) {
+ if (world) {
+ float renderDistance = Settings::ReadDouble("renderDistance", 2.0f);
+ if (renderDistance != world->MaxRenderingDistance) {
+ world->MaxRenderingDistance = renderDistance;
+ PUSH_EVENT("UpdateSectionsRender", 0);
+ }
+ }
+
+
+ float mouseSensetivity = Settings::ReadDouble("mouseSensetivity", 0.1f);
+ if (mouseSensetivity != sensetivity)
+ sensetivity = mouseSensetivity;
+
+ if (GetGameState()) {
+ bool flight = Settings::ReadBool("flight", false);
+ GetGameState()->GetPlayer()->isFlying = flight;
+ }
+
+ bool wireframe = Settings::ReadBool("wireframe", false);
+ isWireframe = wireframe;
+
+ float targetFps = Settings::ReadDouble("targetFps", 60.0f);
+ GetTime()->SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / targetFps * 1000.0));
+
+ bool vsync = Settings::ReadBool("vsync", false);
+ if (vsync) {
+ GetTime()->SetDelayLength(std::chrono::milliseconds(0));
+ SDL_GL_SetSwapInterval(1);
+ }
+ else
+ SDL_GL_SetSwapInterval(0);
+
+ float brightness = Settings::ReadDouble("brightness", 0.2f);
+ PUSH_EVENT("SetMinLightLevel", brightness);
+
+ float resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
+ int width, height;
+ SDL_GL_GetDrawableSize(window, &width, &height);
+ framebuffer->Resize(width * resolutionScale, height * resolutionScale);
+ });
}
void Render::InitRml() {