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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-12-29 13:11:10 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:33 +0100 |
commit | 968206877c2ee1cf220abdafb39a876c16afb0fa (patch) | |
tree | 6c265e41f2f2e2e7eee4465c1dc15fa18aa9f759 /src/Render.cpp | |
parent | Implemented new event system (diff) | |
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Diffstat (limited to 'src/Render.cpp')
-rw-r--r-- | src/Render.cpp | 132 |
1 files changed, 64 insertions, 68 deletions
diff --git a/src/Render.cpp b/src/Render.cpp index 5c58985..3daa8ff 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -101,13 +101,13 @@ void Render::UpdateKeyboard() { for (auto key : toUpdate) { bool isPressed = kbState[key]; if (!isKeyPressed[key] && isPressed) { - EventAgregator::PushEvent(EventType::KeyPressed, KeyPressedData{ key }); + PUSH_EVENT("KeyPressed", key); } if (isKeyPressed[key] && isPressed) { //KeyHeld } if (isKeyPressed[key] && !isPressed) { - EventAgregator::PushEvent(EventType::KeyReleased, KeyReleasedData{ key }); + PUSH_EVENT("KeyReleased", key); } isKeyPressed[key] = isPressed; } @@ -214,7 +214,7 @@ void Render::HandleEvents() { double deltaY = event.motion.yrel; deltaX *= sensetivity; deltaY *= sensetivity * -1; - EventAgregator::DirectEventCall(EventType::MouseMoved, MouseMovedData{ deltaX,deltaY }); + DIRECT_EVENT_CALL("MouseMove", std::make_tuple(deltaX, deltaY)); } default: break; @@ -245,82 +245,78 @@ void Render::SetMouseCapture(bool IsCaptured) { void Render::ExecuteRenderLoop() { EventListener listener; - listener.RegisterHandler(EventType::ConnectionSuccessfull, [this](EventData eventData) { - auto data = std::get<ConnectionSuccessfullData>(eventData); - stateString = "Logging in..."; + listener.RegisterHandler("ConnectionSuccessfull", [this](const Event&) { + stateString = "Logging in..."; }); - listener.RegisterHandler(EventType::PlayerConnected, [this](EventData eventData) { - auto data = std::get<PlayerConnectedData>(eventData); - stateString = "Loading terrain..."; - world = std::make_unique<RendererWorld>(GlobalState::GetGameState()); + listener.RegisterHandler("PlayerConnected", [this](const Event&) { + stateString = "Loading terrain..."; + world = std::make_unique<RendererWorld>(GlobalState::GetGameState()); }); - listener.RegisterHandler(EventType::RemoveLoadingScreen, [this](EventData eventData) { - stateString = "Playing"; - renderWorld = true; - GlobalState::SetState(State::Playing); - glClearColor(0, 0, 0, 1.0f); + listener.RegisterHandler("RemoveLoadingScreen", [this](const Event&) { + stateString = "Playing"; + renderWorld = true; + GlobalState::SetState(State::Playing); + glClearColor(0, 0, 0, 1.0f); }); - listener.RegisterHandler(EventType::ConnectionFailed, [this](EventData eventData) { - stateString = "Connection failed: " + std::get<ConnectionFailedData>(eventData).reason; - renderWorld = false; - world.reset(); - GlobalState::SetState(State::MainMenu); - glClearColor(0.8, 0.8, 0.8, 1.0f); - }); - - listener.RegisterHandler(EventType::Disconnected, [this](EventData eventData) { - stateString = "Disconnected: " + std::get<DisconnectedData>(eventData).reason; - renderWorld = false; - world.reset(); - GlobalState::SetState(State::MainMenu); - glClearColor(0.8, 0.8, 0.8, 1.0f); - }); - - listener.RegisterHandler(EventType::Connecting, [this](EventData eventData) { - stateString = "Connecting to the server..."; - GlobalState::SetState(State::Loading); - }); - - listener.RegisterHandler(EventType::ChatMessageReceived, [this](EventData eventData) { - auto data = std::get<ChatMessageReceivedData>(eventData); - std::string msg = "(" + std::to_string((int)data.position) + ") " + data.message.text; - chatMessages.push_back(msg); - }); - - listener.RegisterHandler(EventType::StateUpdated, [this](EventData eventData) { - switch (GlobalState::GetState()) { - case State::Playing: - SetMouseCapture(true); - break; - case State::InitialLoading: - case State::MainMenu: - case State::Loading: - case State::Paused: - case State::Inventory: - case State::Chat: - SetMouseCapture(false); - break; - } - }); + listener.RegisterHandler("ConnectionFailed", [this](const Event& eventData) { + stateString = "Connection failed: " + eventData.get <std::string>(); + renderWorld = false; + world.reset(); + GlobalState::SetState(State::MainMenu); + glClearColor(0.8, 0.8, 0.8, 1.0f); + }); + + listener.RegisterHandler("Disconnected", [this](const Event& eventData) { + stateString = "Disconnected: " + eventData.get<std::string>(); + renderWorld = false; + world.reset(); + GlobalState::SetState(State::MainMenu); + glClearColor(0.8, 0.8, 0.8, 1.0f); + }); + + listener.RegisterHandler("Connecting", [this](const Event&) { + stateString = "Connecting to the server..."; + GlobalState::SetState(State::Loading); + }); + + listener.RegisterHandler("ChatMessageReceived", [this](const Event& eventData) { + auto data = eventData.get<std::tuple<std::string, unsigned char>>(); + std::string msg = "(" + std::to_string((int)std::get<1>(data)) + ") " + std::get<0>(data); + chatMessages.push_back(msg); + }); + + listener.RegisterHandler("StateUpdated", [this](const Event& eventData) { + switch (GlobalState::GetState()) { + case State::Playing: + SetMouseCapture(true); + break; + case State::InitialLoading: + case State::MainMenu: + case State::Loading: + case State::Paused: + case State::Inventory: + case State::Chat: + SetMouseCapture(false); + break; + } + }); + + GlobalState::SetState(State::MainMenu); - GlobalState::SetState(State::MainMenu); - while (isRunning) { HandleEvents(); - if (HasFocus && GlobalState::GetState() == State::Playing) UpdateKeyboard(); + if (HasFocus && GlobalState::GetState() == State::Playing) UpdateKeyboard(); if (isMouseCaptured) HandleMouseCapture(); glCheckError(); RenderFrame(); - while (listener.IsEventsQueueIsNotEmpty()) { - listener.HandleEvent(); - } + listener.HandleAllEvents(); timer.Update(); } - EventAgregator::PushEvent(EventType::Exit, ExitData{}); + PUSH_EVENT("Exit", 0); } void Render::RenderGui() { @@ -361,7 +357,7 @@ void Render::RenderGui() { static int port = 25565; static char buffName[512] = "HelloOne"; if (ImGui::Button("Connect")) { - EventAgregator::PushEvent(EventType::ConnectToServer, ConnectToServerData{ std::string(buffName), buff, (unsigned short)port }); + PUSH_EVENT("ConnectToServer", std::make_tuple(std::string(buff), (unsigned short)port, std::string(buffName))); } ImGui::InputText("Username", buffName, 512); ImGui::InputText("Address", buff, 512); @@ -385,7 +381,7 @@ void Render::RenderGui() { ImGui::InputText("", buff, 256); ImGui::SameLine(); if (ImGui::Button("Send")) { - EventAgregator::PushEvent(EventType::SendChatMessage, SendChatMessageData{ buff }); + PUSH_EVENT("SendChatMessage", std::string(buff)); } ImGui::End(); break; @@ -503,7 +499,7 @@ void Render::RenderGui() { if (ImGui::Button("Apply settings")) { if (distance != world->MaxRenderingDistance) { world->MaxRenderingDistance = distance; - EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{}); + PUSH_EVENT("UpdateSectionsRender", 0); } if (sense != sensetivity) @@ -515,7 +511,7 @@ void Render::RenderGui() { ImGui::Separator(); if (ImGui::Button("Disconnect")) { - EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ "Disconnected by user" }); + PUSH_EVENT("Disconnect", std::string("Disconnected by user")); } ImGui::End(); break; |