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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2021-06-22 02:47:45 +0200
committerGitHub <noreply@github.com>2021-06-22 02:47:45 +0200
commite93df8332d86b67dff89d24788525a027b8d0c4c (patch)
tree3c2e085706f3824aa34d2dce5747c9c86a79723a /src/Render.cpp
parentMerge pull request #56 from LaG1924/ftr/upgrade-build-system (diff)
parentMinor changes to Ui scripts (diff)
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Diffstat (limited to '')
-rw-r--r--src/Render.cpp544
1 files changed, 179 insertions, 365 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index d583205..bee8ffb 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -1,10 +1,10 @@
#include "Render.hpp"
-#include <imgui.h>
#include <easylogging++.h>
#include <optick.h>
+#include <RmlUi/Core.h>
+#include <RmlUi/Lua.h>
-#include "imgui_impl_sdl_gl3.h"
#include "Shader.hpp"
#include "AssetManager.hpp"
#include "Event.hpp"
@@ -16,6 +16,37 @@
#include "Settings.hpp"
#include "Framebuffer.hpp"
#include "Plugin.hpp"
+#include "Rml.hpp"
+
+const std::map<SDL_Keycode, Rml::Input::KeyIdentifier> keyMapping = {
+ {SDLK_BACKSPACE, Rml::Input::KI_BACK},
+ {SDLK_INSERT, Rml::Input::KI_INSERT},
+ {SDLK_DELETE, Rml::Input::KI_DELETE},
+ {SDLK_HOME, Rml::Input::KI_HOME},
+ {SDLK_END, Rml::Input::KI_END},
+ {SDLK_LEFT, Rml::Input::KI_LEFT},
+ {SDLK_RIGHT, Rml::Input::KI_RIGHT},
+ {SDLK_UP, Rml::Input::KI_UP},
+ {SDLK_DOWN, Rml::Input::KI_DOWN},
+ {SDLK_TAB, Rml::Input::KI_TAB}
+};
+
+inline int ConvertKeymodsSdlToRml(unsigned short keyMods) {
+ int ret = 0;
+ if (keyMods & KMOD_SHIFT)
+ ret |= Rml::Input::KM_SHIFT;
+ if (keyMods & KMOD_CTRL)
+ ret |= Rml::Input::KM_CTRL;
+ if (keyMods & KMOD_ALT)
+ ret |= Rml::Input::KM_ALT;
+ if (keyMods & KMOD_GUI)
+ ret |= Rml::Input::KM_META;
+ if (keyMods & KMOD_NUM)
+ ret |= Rml::Input::KM_NUMLOCK;
+ if (keyMods & KMOD_CAPS)
+ ret |= Rml::Input::KM_CAPSLOCK;
+ return ret;
+}
Render::Render(unsigned int windowWidth, unsigned int windowHeight,
std::string windowTitle) {
@@ -31,52 +62,23 @@ Render::Render(unsigned int windowWidth, unsigned int windowHeight,
glCheckError();
PrepareToRendering();
glCheckError();
+ InitRml();
+ glCheckError();
+ AssetManager::InitPostRml();
+ glCheckError();
- //Read settings
- strcpy(fieldUsername, Settings::Read("username", "HelloOne").c_str());
- strcpy(fieldServerAddr, Settings::Read("serverAddr", "127.0.0.1").c_str());
- fieldDistance = Settings::ReadDouble("renderDistance", 2.0);
- fieldTargetFps = Settings::ReadDouble("targetFps", 60.0);
- fieldSensetivity = Settings::ReadDouble("mouseSensetivity", 0.1);
- fieldVsync = Settings::ReadBool("vsync", false);
- fieldWireframe = Settings::ReadBool("wireframe", false);
- fieldFlight = Settings::ReadBool("flight", false);
- fieldBrightness = Settings::ReadDouble("brightness", 0.2f);
- fieldResolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
-
- //Apply settings
- if (fieldSensetivity != sensetivity)
- sensetivity = fieldSensetivity;
- isWireframe = fieldWireframe;
- GetTime()->SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / fieldTargetFps * 1000.0));
- if (fieldVsync) {
- GetTime()->SetDelayLength(std::chrono::milliseconds(0));
- SDL_GL_SetSwapInterval(1);
- }
- else
- SDL_GL_SetSwapInterval(0);
- framebuffer->Resize(renderState.WindowWidth * fieldResolutionScale, renderState.WindowHeight * fieldResolutionScale);
LOG(INFO) << "Supported threads: " << std::thread::hardware_concurrency();
}
Render::~Render() {
- Settings::Write("username", fieldUsername);
- Settings::Write("serverAddr", fieldServerAddr);
- Settings::WriteDouble("renderDistance", fieldDistance);
- Settings::WriteDouble("targetFps", fieldTargetFps);
- Settings::WriteDouble("mouseSensetivity", fieldSensetivity);
- Settings::WriteBool("vsync", fieldVsync);
- Settings::WriteBool("wireframe", fieldWireframe);
- Settings::WriteBool("flight", fieldFlight);
- Settings::WriteDouble("brightness", fieldBrightness);
- Settings::WriteDouble("resolutionScale", fieldResolutionScale);
- Settings::Save();
+ Rml::RemoveContext("default");
+ rmlRender.reset();
+ rmlSystem.reset();
PluginSystem::Init();
framebuffer.reset();
- ImGui_ImplSdlGL3_Shutdown();
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(window);
SDL_Quit();
@@ -123,8 +125,9 @@ void Render::InitGlew() {
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
glViewport(0, 0, width, height);
- glClearColor(0.8,0.8,0.8, 1.0f);
+ glClearColor(0.0f,0.0f,0.0f, 1.0f);
glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
@@ -143,8 +146,6 @@ void Render::PrepareToRendering() {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D_ARRAY, AssetManager::GetTextureAtlasId());
- ImGui_ImplSdlGL3_Init(window);
-
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
framebuffer = std::make_unique<Framebuffer>(width, height, true);
@@ -153,9 +154,6 @@ void Render::PrepareToRendering() {
}
void Render::UpdateKeyboard() {
- if (ImGui::GetIO().WantCaptureKeyboard)
- return;
-
SDL_Scancode toUpdate[] = { SDL_SCANCODE_A,SDL_SCANCODE_W,SDL_SCANCODE_S,SDL_SCANCODE_D,SDL_SCANCODE_SPACE };
const Uint8 *kbState = SDL_GetKeyboardState(0);
for (auto key : toUpdate) {
@@ -201,11 +199,11 @@ void Render::RenderFrame() {
}
void Render::HandleEvents() {
+ int rmlKeymods = ConvertKeymodsSdlToRml(sdlKeyMods);
+
SDL_PumpEvents();
SDL_Event event;
while (SDL_PollEvent(&event)) {
- ImGui_ImplSdlGL3_ProcessEvent(&event);
-
switch (event.type) {
case SDL_QUIT: {
LOG(INFO) << "Received close event by window closing";
@@ -220,7 +218,10 @@ void Render::HandleEvents() {
SDL_GL_GetDrawableSize(window, &width, &height);
renderState.WindowWidth = width;
renderState.WindowHeight = height;
- framebuffer->Resize(width * fieldResolutionScale, height * fieldResolutionScale);
+ rmlRender->Update(width, height);
+ rmlContext->SetDimensions(Rml::Vector2i(width, height));
+ double resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
+ framebuffer->Resize(width * resolutionScale, height * resolutionScale);
Framebuffer::GetDefault().Resize(width, height);
break;
}
@@ -245,6 +246,13 @@ void Render::HandleEvents() {
}
case SDL_KEYDOWN: {
+ sdlKeyMods = event.key.keysym.mod;
+ rmlKeymods = ConvertKeymodsSdlToRml(sdlKeyMods);
+
+ auto it = keyMapping.find(event.key.keysym.sym);
+ Rml::Input::KeyIdentifier ki = it != keyMapping.end() ? it->second : Rml::Input::KeyIdentifier::KI_UNKNOWN;
+ rmlContext->ProcessKeyDown(ki, rmlKeymods);
+
switch (event.key.keysym.scancode) {
case SDL_SCANCODE_ESCAPE: {
auto state = GetState();
@@ -275,15 +283,13 @@ void Render::HandleEvents() {
case SDL_SCANCODE_SLASH:
case SDL_SCANCODE_T: {
- if (!ImGui::GetIO().WantCaptureKeyboard) {
- auto state = GetState();
- if (state == State::Playing) {
- SetState(State::Chat);
- } else if (state == State::Chat) {
- SetState(State::Playing);
- }
+ auto state = GetState();
+ if (state == State::Playing) {
+ SetState(State::Chat);
+ }
+ else if (state == State::Chat) {
+ SetState(State::Playing);
}
-
break;
}
@@ -294,6 +300,16 @@ void Render::HandleEvents() {
break;
}
+ case SDL_KEYUP: {
+ sdlKeyMods = event.key.keysym.mod;
+ rmlKeymods = ConvertKeymodsSdlToRml(sdlKeyMods);
+
+ auto it = keyMapping.find(event.key.keysym.sym);
+ Rml::Input::KeyIdentifier ki = it != keyMapping.end() ? it->second : Rml::Input::KeyIdentifier::KI_UNKNOWN;
+ rmlContext->ProcessKeyUp(ki, rmlKeymods);
+ break;
+ }
+
case SDL_MOUSEMOTION: {
if (isMouseCaptured) {
double deltaX = event.motion.xrel;
@@ -301,36 +317,70 @@ void Render::HandleEvents() {
deltaX *= sensetivity;
deltaY *= sensetivity * -1;
PUSH_EVENT("MouseMove", std::make_tuple(deltaX, deltaY));
+ } else {
+ int mouseX, mouseY;
+ SDL_GetMouseState(&mouseX, &mouseY);
+ rmlContext->ProcessMouseMove(mouseX, mouseY, rmlKeymods);
}
-
break;
}
case SDL_MOUSEBUTTONDOWN: {
- if (isMouseCaptured && !ImGui::GetIO().WantCaptureMouse) {
+ if (isMouseCaptured) {
if (event.button.button == SDL_BUTTON_LEFT)
PUSH_EVENT("LmbPressed", 0);
else if (event.button.button == SDL_BUTTON_RIGHT)
PUSH_EVENT("RmbPressed", 0);
+ } else {
+ if (event.button.button == SDL_BUTTON_MIDDLE)
+ event.button.button = SDL_BUTTON_RIGHT;
+ else if (event.button.button == SDL_BUTTON_RIGHT)
+ event.button.button = SDL_BUTTON_MIDDLE;
+ rmlContext->ProcessMouseButtonDown(event.button.button - 1, rmlKeymods);
}
-
+
break;
}
case SDL_MOUSEBUTTONUP: {
- if (isMouseCaptured && !ImGui::GetIO().WantCaptureMouse) {
+ if (isMouseCaptured) {
if (event.button.button == SDL_BUTTON_LEFT)
PUSH_EVENT("LmbReleased", 0);
else if (event.button.button == SDL_BUTTON_RIGHT)
PUSH_EVENT("RmbReleased", 0);
+ } else {
+ if (event.button.button == SDL_BUTTON_MIDDLE)
+ event.button.button = SDL_BUTTON_RIGHT;
+ else if (event.button.button == SDL_BUTTON_RIGHT)
+ event.button.button = SDL_BUTTON_MIDDLE;
+ rmlContext->ProcessMouseButtonUp(event.button.button - 1, rmlKeymods);
}
break;
}
+ case SDL_TEXTINPUT: {
+ rmlContext->ProcessTextInput(Rml::String(event.text.text));
+ break;
+ }
+
default:
break;
}
}
+ char* rawClipboard = SDL_GetClipboardText();
+ std::string clipboard = rawClipboard;
+ SDL_free(rawClipboard);
+
+ if (clipboard != rmlSystem->clipboard) {
+ rmlSystem->clipboard = clipboard;
+ }
+
+ rmlContext->Update();
+
+ if (clipboard != rmlSystem->clipboard) {
+ clipboard = rmlSystem->clipboard;
+ SDL_SetClipboardText(clipboard.c_str());
+ }
}
void Render::HandleMouseCapture() {
@@ -366,307 +416,8 @@ void Render::Update() {
void Render::RenderGui() {
OPTICK_EVENT();
- ImGui_ImplSdlGL3_NewFrame(window);
-
- if (isMouseCaptured) {
- auto& io = ImGui::GetIO();
- io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
- }
-
- const ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoTitleBar |
- ImGuiWindowFlags_NoResize |
- ImGuiWindowFlags_NoMove |
- ImGuiWindowFlags_AlwaysAutoResize|
- ImGuiWindowFlags_NoSavedSettings;
-
- //ImGui::ShowTestWindow();
-
- ImGui::SetNextWindowPos(ImVec2(10, 10));
- ImGui::Begin("DebugInfo", 0, ImVec2(0, 0), 0.4f, windowFlags);
- ImGui::Text("Debug Info:");
- ImGui::Separator();
- ImGui::Text("State: %s", stateString.c_str());
- ImGui::Text("FPS: %.1f (%.3fms)", ImGui::GetIO().Framerate, 1000.0f / ImGui::GetIO().Framerate);
- float gameTime = DebugInfo::gameThreadTime / 100.0f;
- if (world) {
- Entity *playerPtr = GetGameState()->GetPlayer();
- SelectionStatus selectionStatus = GetGameState()->GetSelectionStatus();
- const World *worldPtr = &GetGameState()->GetWorld();
-
- ImGui::Text("TPS: %.1f (%.2fms)", 1000.0f / gameTime, gameTime);
- ImGui::Text("Sections loaded: %d", (int) DebugInfo::totalSections);
- ImGui::Text(
- "SectionsRenderer: %d (%d)",
- (int) DebugInfo::renderSections,(int) DebugInfo::readyRenderer);
-
- ImGui::Text(
- "Culled sections: %d",
- (int) DebugInfo::renderSections - world->culledSections);
-
- ImGui::Text(
- "Rendered faces: %d",
- (int)DebugInfo::renderFaces);
-
- ImGui::Text(
- "Player pos: %.1f %.1f %.1f OnGround=%d",
- playerPtr->pos.x,
- playerPtr->pos.y,
- playerPtr->pos.z,
- playerPtr->onGround);
-
- ImGui::Text(
- "Player block pos: %d %d %d in %d %d %d",
- (int)(playerPtr->pos.x - std::floor(playerPtr->pos.x / 16.0) * 16),
- (int)(playerPtr->pos.y - std::floor(playerPtr->pos.y / 16.0) * 16),
- (int)(playerPtr->pos.z - std::floor(playerPtr->pos.z / 16.0) * 16),
-
- (int)std::floor(playerPtr->pos.x / 16.0),
- (int)std::floor(playerPtr->pos.y / 16.0),
- (int)std::floor(playerPtr->pos.z / 16.0));
-
- ImGui::Text(
- "Player vel: %.1f %.1f %.1f",
- playerPtr->vel.x,
- playerPtr->vel.y,
- playerPtr->vel.z);
-
- ImGui::Text(
- "Player health: %.1f/%.1f",
- GetGameState()->GetPlayerStatus().health, 20.0f);
-
- ImGui::Text(
- "Selected block: %d %d %d : %.1f",
- selectionStatus.selectedBlock.x,
- selectionStatus.selectedBlock.y,
- selectionStatus.selectedBlock.z,
- selectionStatus.distanceToSelectedBlock);
-
- ImGui::Text("Selected block light: %d (%d)",
- worldPtr->GetBlockLight(selectionStatus.selectedBlock),
- worldPtr->GetBlockSkyLight(selectionStatus.selectedBlock));
-
- ImGui::Text("Selected block id: %d:%d (%s)",
- worldPtr->GetBlockId(selectionStatus.selectedBlock).id,
- worldPtr->GetBlockId(selectionStatus.selectedBlock).state,
- AssetManager::GetAssetNameByBlockId(BlockId{ worldPtr->GetBlockId(selectionStatus.selectedBlock).id,0 }).c_str());
-
- ImGui::Text("Selected block variant: %s:%s",
- GetBlockInfo(worldPtr->GetBlockId(selectionStatus.selectedBlock)).blockstate.c_str(),
- GetBlockInfo(worldPtr->GetBlockId(selectionStatus.selectedBlock)).variant.c_str());
- }
- ImGui::End();
-
-
- switch (GetState()) {
- case State::MainMenu: {
- ImGui::SetNextWindowPosCenter();
- ImGui::Begin("Menu", 0, windowFlags);
- if (ImGui::Button("Connect")) {
- std::string addr(fieldServerAddr);
- size_t index = addr.find_last_of(':');
- unsigned short port;
- if (index == std::string::npos)
- port = 25565;
- else {
- try {
- port = std::stoi(addr.substr(index + 1));
- } catch (std::exception &e) {
- port = 25565;
- }
- }
- PUSH_EVENT("ConnectToServer", std::make_tuple(addr.substr(0, index), port, std::string(fieldUsername)));
- }
- ImGui::InputText("Username", fieldUsername, 512);
- ImGui::InputText("Address", fieldServerAddr, 512);
- ImGui::Separator();
- if (ImGui::Button("Exit"))
- PUSH_EVENT("Exit",0);
- ImGui::End();
- break;
- }
- case State::Loading:
- break;
-
- case State::Chat: {
- ImGui::SetNextWindowPosCenter();
- ImGui::Begin("Chat", 0, windowFlags);
- for (const auto& msg : chatMessages) {
- ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1,1,1,1));
- ImGui::TextWrapped("%s", msg.c_str());
- ImGui::PopStyleColor();
- }
- static char buff[256];
- ImGui::InputText("", buff, 256);
- ImGui::SameLine();
- if (ImGui::Button("Send")) {
- PUSH_EVENT("SendChatMessage", std::string(buff));
- }
- ImGui::End();
- break;
- }
-
- case State::Inventory: {
- auto renderSlot = [](const SlotDataType &slot, int i) -> bool {
- return ImGui::Button(((slot.BlockId == -1 ? " ##" :
- AssetManager::GetAssetNameByBlockId(BlockId{ (unsigned short)slot.BlockId,0 }) + " x" + std::to_string(slot.ItemCount) + "##")
- + std::to_string(i)).c_str());
- };
- ImGui::SetNextWindowPosCenter();
- ImGui::Begin("Inventory", 0, windowFlags);
- const Window& inventory = GetGameState()->GetInventory();
- //Hand and drop slots
- if (renderSlot(inventory.handSlot, -1)) {
-
- }
- ImGui::SameLine();
- if (ImGui::Button("Drop")) {
- //inventory.MakeClick(-1, true, true);
- }
- ImGui::SameLine();
- ImGui::Text("Hand slot and drop mode");
- ImGui::Separator();
- //Crafting
- if (renderSlot(inventory.slots[1], 1)) {
- //inventory.MakeClick(1, true);
- }
- ImGui::SameLine();
- if (renderSlot(inventory.slots[2], 2)) {
- //inventory.MakeClick(2, true);
- }
- //Crafting result
- ImGui::SameLine();
- ImGui::Text("Result");
- ImGui::SameLine();
- if (renderSlot(inventory.slots[0], 0)) {
- //inventory.MakeClick(0, true);
- }
- //Crafting second line
- if (renderSlot(inventory.slots[3], 3)) {
- //inventory.MakeClick(3, true);
- }
- ImGui::SameLine();
- if (renderSlot(inventory.slots[4], 4)) {
- //inventory.MakeClick(4, true);
- }
- ImGui::Separator();
- //Armor and offhand
- for (int i = 5; i < 8 + 1; i++) {
- if (renderSlot(inventory.slots[i], i)) {
- //inventory.MakeClick(i, true);
- }
- ImGui::SameLine();
- }
- if (renderSlot(inventory.slots[45], 45)) {
- //inventory.MakeClick(45, true);
- }
- ImGui::SameLine();
- ImGui::Text("Armor and offhand");
- ImGui::Separator();
- for (int i = 36; i < 44 + 1; i++) {
- if (renderSlot(inventory.slots[i], i)) {
- //inventory.MakeClick(i, true);
- }
- ImGui::SameLine();
- }
- ImGui::Text("Hotbar");
- ImGui::Separator();
- ImGui::Text("Main inventory");
- for (int i = 9; i < 17 + 1; i++) {
- if (renderSlot(inventory.slots[i], i)) {
- //inventory.MakeClick(i, true);
- }
- ImGui::SameLine();
- }
- ImGui::Text("");
- for (int i = 18; i < 26 + 1; i++) {
- if (renderSlot(inventory.slots[i], i)) {
- //inventory.MakeClick(i, true);
- }
- ImGui::SameLine();
- }
- ImGui::Text("");
- for (int i = 27; i < 35 + 1; i++) {
- if (renderSlot(inventory.slots[i], i)) {
- //inventory.MakeClick(i, true);
- }
- ImGui::SameLine();
- }
- ImGui::End();
-
- break;
- }
-
- case State::Paused: {
- ImGui::SetNextWindowPosCenter();
- ImGui::Begin("Pause Menu", 0, windowFlags);
- if (ImGui::Button("Continue")) {
- SetState(State::Playing);
- }
- ImGui::Separator();
-
- ImGui::SliderFloat("Render distance", &fieldDistance, 1.0f, 16.0f);
-
- ImGui::SliderFloat("Brightness", &fieldBrightness, 0.0f, 1.0f);
-
- ImGui::SliderFloat("Sensetivity", &fieldSensetivity, 0.01f, 1.0f);
-
- ImGui::SliderFloat("Target FPS", &fieldTargetFps, 1.0f, 300.0f);
-
- ImGui::SliderFloat("Resolution scale", &fieldResolutionScale, 0.1f, 2.0f);
-
- ImGui::Checkbox("Wireframe", &fieldWireframe);
-
- ImGui::Checkbox("VSync", &fieldVsync);
-
- ImGui::Checkbox("Creative flight", &fieldFlight);
-
- if (ImGui::Button("Apply settings")) {
- if (fieldDistance != world->MaxRenderingDistance) {
- world->MaxRenderingDistance = fieldDistance;
- PUSH_EVENT("UpdateSectionsRender", 0);
- }
-
- if (fieldSensetivity != sensetivity)
- sensetivity = fieldSensetivity;
-
- GetGameState()->GetPlayer()->isFlying = fieldFlight;
-
- isWireframe = fieldWireframe;
- GetTime()->SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / fieldTargetFps * 1000.0));
- if (fieldVsync) {
- GetTime()->SetDelayLength(std::chrono::milliseconds(0));
- SDL_GL_SetSwapInterval(1);
- } else
- SDL_GL_SetSwapInterval(0);
-
- PUSH_EVENT("SetMinLightLevel", fieldBrightness);
-
- int width, height;
- SDL_GL_GetDrawableSize(window, &width, &height);
- framebuffer->Resize(width * fieldResolutionScale, height * fieldResolutionScale);
- }
- ImGui::Separator();
-
- if (ImGui::Button("Disconnect")) {
- PUSH_EVENT("Disconnect", std::string("Disconnected by user"));
- }
- ImGui::End();
- break;
- }
-
- case State::InitialLoading:
- break;
-
- case State::Playing: {
- ImGui::SetNextWindowPosCenter();
- ImGui::Begin("",0,windowFlags);
- ImGui::End();
- break;
- }
- }
-
- ImGui::Render();
+ rmlContext->Render();
}
void Render::InitEvents() {
@@ -677,7 +428,7 @@ void Render::InitEvents() {
listener.RegisterHandler("PlayerConnected", [this](const Event&) {
stateString = "Loading terrain...";
world = std::make_unique<RendererWorld>();
- world->MaxRenderingDistance = fieldDistance;
+ world->MaxRenderingDistance = Settings::ReadDouble("renderDistance", 2.0f);
PUSH_EVENT("UpdateSectionsRender", 0);
});
@@ -685,9 +436,9 @@ void Render::InitEvents() {
stateString = "Playing";
renderWorld = true;
SetState(State::Playing);
- glClearColor(0, 0, 0, 1.0f);
- GetGameState()->GetPlayer()->isFlying = this->fieldFlight;
- PUSH_EVENT("SetMinLightLevel", fieldBrightness);
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ GetGameState()->GetPlayer()->isFlying = Settings::ReadBool("flight", false);
+ PUSH_EVENT("SetMinLightLevel", (float)Settings::ReadDouble("brightness", 0.2f));
});
listener.RegisterHandler("ConnectionFailed", [this](const Event& eventData) {
@@ -695,7 +446,7 @@ void Render::InitEvents() {
renderWorld = false;
world.reset();
SetState(State::MainMenu);
- glClearColor(0.8, 0.8, 0.8, 1.0f);
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
});
listener.RegisterHandler("Disconnected", [this](const Event& eventData) {
@@ -703,7 +454,7 @@ void Render::InitEvents() {
renderWorld = false;
world.reset();
SetState(State::MainMenu);
- glClearColor(0.8, 0.8, 0.8, 1.0f);
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
});
listener.RegisterHandler("Connecting", [this](const Event&) {
@@ -749,4 +500,67 @@ void Render::InitEvents() {
break;
}
});
+
+ listener.RegisterHandler("SettingsUpdate", [this](const Event& eventData) {
+ if (world) {
+ float renderDistance = Settings::ReadDouble("renderDistance", 2.0f);
+ if (renderDistance != world->MaxRenderingDistance) {
+ world->MaxRenderingDistance = renderDistance;
+ PUSH_EVENT("UpdateSectionsRender", 0);
+ }
+ }
+
+
+ float mouseSensetivity = Settings::ReadDouble("mouseSensetivity", 0.1f);
+ if (mouseSensetivity != sensetivity)
+ sensetivity = mouseSensetivity;
+
+ if (GetGameState()) {
+ bool flight = Settings::ReadBool("flight", false);
+ GetGameState()->GetPlayer()->isFlying = flight;
+ }
+
+ bool wireframe = Settings::ReadBool("wireframe", false);
+ isWireframe = wireframe;
+
+ float targetFps = Settings::ReadDouble("targetFps", 60.0f);
+ GetTime()->SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / targetFps * 1000.0));
+
+ bool vsync = Settings::ReadBool("vsync", false);
+ if (vsync) {
+ GetTime()->SetDelayLength(std::chrono::milliseconds(0));
+ SDL_GL_SetSwapInterval(1);
+ }
+ else
+ SDL_GL_SetSwapInterval(0);
+
+ float brightness = Settings::ReadDouble("brightness", 0.2f);
+ PUSH_EVENT("SetMinLightLevel", brightness);
+
+ float resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
+ int width, height;
+ SDL_GL_GetDrawableSize(window, &width, &height);
+ framebuffer->Resize(width * resolutionScale, height * resolutionScale);
+ });
+}
+
+void Render::InitRml() {
+ LOG(INFO) << "Initializing Rml";
+
+ rmlSystem = std::make_unique<RmlSystemInterface>();
+ Rml::SetSystemInterface(rmlSystem.get());
+
+ rmlRender = std::make_unique<RmlRenderInterface>(renderState);
+ Rml::SetRenderInterface(rmlRender.get());
+ rmlRender->Update(renderState.WindowWidth, renderState.WindowHeight);
+
+ rmlFile = std::make_unique<RmlFileInterface>();
+ Rml::SetFileInterface(rmlFile.get());
+
+ if (!Rml::Initialise())
+ LOG(WARNING) << "Rml not initialized";
+
+ Rml::Lua::Initialise(PluginSystem::GetLuaState());
+
+ rmlContext = Rml::CreateContext("default", Rml::Vector2i(renderState.WindowWidth, renderState.WindowHeight));
}