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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2020-07-25 18:49:18 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-25 18:49:18 +0200 |
commit | 0a2ba2cdb8e01bbd7e9e8ef1d0582ef6a892f837 (patch) | |
tree | 3c760d4d981aad30fa151343c224d3ea366c99d9 /src/GlobalState.hpp | |
parent | Merge pull request #36 from LaG1924/fix-windows-vs2019 (diff) | |
parent | Completely removed hardcoded list of blockstates (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/GlobalState.hpp | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/GlobalState.hpp b/src/GlobalState.hpp deleted file mode 100644 index bc7224f..0000000 --- a/src/GlobalState.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include <memory> - -class NetworkClient; -class GameState; -class Render; - -enum class State { - InitialLoading, - MainMenu, - Loading, - Playing, - Paused, - Inventory, - Chat, -}; - -struct GlobalState { - static std::shared_ptr<GameState> GetGameState(); - static Render *GetRender(); - static void Exec(); - static State GetState(); - static void SetState(const State &newState); -};
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