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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-02-25 13:05:18 +0100
committerGitHub <noreply@github.com>2018-02-25 13:05:18 +0100
commit55e432becc8c5a1b8dd6543cc0a26e0213aeb88f (patch)
treef5d7dea2c6dc5a3d2feb8f4c0413f83beef61793 /src/GlobalState.cpp
parentRaycast debug render (diff)
parentmin/max functions (diff)
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Diffstat (limited to '')
-rw-r--r--src/GlobalState.cpp88
1 files changed, 49 insertions, 39 deletions
diff --git a/src/GlobalState.cpp b/src/GlobalState.cpp
index ce8cb05..8d75bac 100644
--- a/src/GlobalState.cpp
+++ b/src/GlobalState.cpp
@@ -42,9 +42,10 @@ void InitEvents() {
isPhysRunning = true;
threadPhys = std::thread(&PhysExec);
try {
- nc = std::make_unique<NetworkClient>(std::get<0>(data), std::get<1>(data), std::get<2>(data));
- }
- catch (std::exception &e) {
+ nc = std::make_unique<NetworkClient>(std::get<0>(data),
+ std::get<1>(data),
+ std::get<2>(data));
+ } catch (std::exception &e) {
LOG(WARNING) << "Connection failed";
PUSH_EVENT("ConnectionFailed", std::string(e.what()));
isPhysRunning = false;
@@ -98,47 +99,47 @@ void PhysExec() {
if (!gs)
return;
switch (eventData.get<SDL_Scancode>()) {
- case SDL_SCANCODE_W:
- isMoving[GameState::FORWARD] = true;
- break;
- case SDL_SCANCODE_A:
- isMoving[GameState::LEFT] = true;
- break;
- case SDL_SCANCODE_S:
- isMoving[GameState::BACKWARD] = true;
- break;
- case SDL_SCANCODE_D:
- isMoving[GameState::RIGHT] = true;
- break;
- case SDL_SCANCODE_SPACE:
- isMoving[GameState::JUMP] = true;
- break;
- default:
- break;
- }
+ case SDL_SCANCODE_W:
+ isMoving[GameState::FORWARD] = true;
+ break;
+ case SDL_SCANCODE_A:
+ isMoving[GameState::LEFT] = true;
+ break;
+ case SDL_SCANCODE_S:
+ isMoving[GameState::BACKWARD] = true;
+ break;
+ case SDL_SCANCODE_D:
+ isMoving[GameState::RIGHT] = true;
+ break;
+ case SDL_SCANCODE_SPACE:
+ isMoving[GameState::JUMP] = true;
+ break;
+ default:
+ break;
+ }
});
listener.RegisterHandler("KeyReleased", [](const Event& eventData) {
if (!gs)
return;
switch (eventData.get<SDL_Scancode>()) {
- case SDL_SCANCODE_W:
- isMoving[GameState::FORWARD] = false;
- break;
- case SDL_SCANCODE_A:
- isMoving[GameState::LEFT] = false;
- break;
- case SDL_SCANCODE_S:
- isMoving[GameState::BACKWARD] = false;
- break;
- case SDL_SCANCODE_D:
- isMoving[GameState::RIGHT] = false;
- break;
- case SDL_SCANCODE_SPACE:
- isMoving[GameState::JUMP] = false;
- break;
- default:
- break;
+ case SDL_SCANCODE_W:
+ isMoving[GameState::FORWARD] = false;
+ break;
+ case SDL_SCANCODE_A:
+ isMoving[GameState::LEFT] = false;
+ break;
+ case SDL_SCANCODE_S:
+ isMoving[GameState::BACKWARD] = false;
+ break;
+ case SDL_SCANCODE_D:
+ isMoving[GameState::RIGHT] = false;
+ break;
+ case SDL_SCANCODE_SPACE:
+ isMoving[GameState::JUMP] = false;
+ break;
+ default:
+ break;
}
});
@@ -159,7 +160,16 @@ void PhysExec() {
});
listener.RegisterHandler("LmbReleased",[](const Event& eventData) {
- gs->StopDigging();
+ gs->CancelDigging();
+ });
+
+ listener.RegisterHandler("RmbPressed", [](const Event& eventData) {
+ gs->PlaceBlock();
+ });
+
+ listener.RegisterHandler("SelectedBlockChanged", [](const Event& eventData) {
+ //TODO:
+ //gs->CancelDigging();
});
LoopExecutionTimeController timer(std::chrono::milliseconds(8));