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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 10:58:40 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 10:58:40 +0100 |
commit | abe317e31bb9b9a88b0c88b1477a952240d1847f (patch) | |
tree | ad9e706d4ecb3237b62a05bd3f408fdc87a7dcff /src/GameState.hpp | |
parent | New implementation of NC is using event-system (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/GameState.hpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/GameState.hpp b/src/GameState.hpp index 4894628..7145df5 100644 --- a/src/GameState.hpp +++ b/src/GameState.hpp @@ -14,8 +14,6 @@ class NetworkClient; class Entity; class GameState { - std::mutex packetsMutex; - std::queue<std::shared_ptr<Packet>> packets; public: GameState() = default; @@ -24,7 +22,7 @@ public: void Update(float deltaTime); - void UpdatePacket(NetworkClient *nc); + void UpdatePacket(std::shared_ptr<Packet> ptr); enum Direction { FORWARD, BACKWARD, LEFT, RIGHT, JUMP |