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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2020-07-25 18:49:18 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-25 18:49:18 +0200 |
commit | 0a2ba2cdb8e01bbd7e9e8ef1d0582ef6a892f837 (patch) | |
tree | 3c760d4d981aad30fa151343c224d3ea366c99d9 /src/GameState.cpp | |
parent | Merge pull request #36 from LaG1924/fix-windows-vs2019 (diff) | |
parent | Completely removed hardcoded list of blockstates (diff) | |
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Diffstat (limited to 'src/GameState.cpp')
-rw-r--r-- | src/GameState.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp index ace2488..e4278ec 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -2,11 +2,13 @@ #include <glm/gtc/matrix_transform.hpp> #include <easylogging++.h> +#include <optick.h> #include "Event.hpp" #include "Packet.hpp" -void GameState::Update(float deltaTime) { +void GameState::Update(double deltaTime) { + OPTICK_EVENT(); if (!gameStatus.isGameStarted) return; |