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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2020-07-25 18:49:18 +0200
committerGitHub <noreply@github.com>2020-07-25 18:49:18 +0200
commit0a2ba2cdb8e01bbd7e9e8ef1d0582ef6a892f837 (patch)
tree3c760d4d981aad30fa151343c224d3ea366c99d9 /src/GameState.cpp
parentMerge pull request #36 from LaG1924/fix-windows-vs2019 (diff)
parentCompletely removed hardcoded list of blockstates (diff)
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Diffstat (limited to 'src/GameState.cpp')
-rw-r--r--src/GameState.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp
index ace2488..e4278ec 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -2,11 +2,13 @@
#include <glm/gtc/matrix_transform.hpp>
#include <easylogging++.h>
+#include <optick.h>
#include "Event.hpp"
#include "Packet.hpp"
-void GameState::Update(float deltaTime) {
+void GameState::Update(double deltaTime) {
+ OPTICK_EVENT();
if (!gameStatus.isGameStarted)
return;