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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-05 17:07:10 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-05 17:07:10 +0200 |
commit | c9c78e191dd71bacd769bbeccd58b80e4376184b (patch) | |
tree | 4da1a8500dd73dd6368fc89496dc0f428d318c5b /src/GameState.cpp | |
parent | 2017-08-03 (diff) | |
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Diffstat (limited to 'src/GameState.cpp')
-rw-r--r-- | src/GameState.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp index e9c2cef..a2c5182 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -148,6 +148,7 @@ void GameState::Update(float deltaTime) { g_ReducedDebugInfo = packet->ReducedDebugInfo; LOG(INFO) << "Gamemode is " << g_Gamemode << ", Difficulty is " << (int) g_Difficulty << ", Level Type is " << g_LevelType; + SetGlobalState(GlobalState::Loading); EventAgregator::PushEvent(EventType::PlayerConnected, PlayerConnectedData{this}); break; } @@ -210,6 +211,7 @@ void GameState::Update(float deltaTime) { if (!g_IsGameStarted) { LOG(INFO) << "Game is started"; EventAgregator::PushEvent(EventType::RemoveLoadingScreen, RemoveLoadingScreenData{}); + SetGlobalState(GlobalState::Playing); } g_IsGameStarted = true; |