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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-16 17:11:07 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-16 17:11:07 +0200 |
commit | dee50239be8fff566b3ca687bc70900b391a8164 (patch) | |
tree | 6ff6ae2e8e2ea5109d031be8c588f4b8f38f68eb /src/GameState.cpp | |
parent | 2017-08-12 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/GameState.cpp | 94 |
1 files changed, 79 insertions, 15 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp index 18ea722..afe1e26 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -61,31 +61,57 @@ void GameState::UpdatePacket() { //Packet handling auto ptr = nc->ReceivePacket(); - if (ptr) { + while (ptr) { switch ((PacketNamePlayCB)ptr->GetPacketId()) { case SpawnObject: { auto packet = std::static_pointer_cast<PacketSpawnObject>(ptr); - Entity entity; + Entity entity = CreateObject(static_cast<ObjectType>(packet->Type)); entity.entityId = packet->EntityId; - entity.pitch = packet->Pitch; entity.pos = VectorF(packet->X, packet->Y, packet->Z); entity.uuid = packet->ObjectUuid; entity.vel = Entity::DecodeVelocity(packet->VelocityX, packet->VelocityY, packet->VelocityZ); - entity.yaw = packet->Yaw; - if (entity.vel != VectorF()) - world.entities.push_back(entity); + entity.yaw = packet->Yaw / 256.0; + entity.pitch = packet->Pitch / 256.0; + entity.renderColor = glm::vec3(0,1,0); + world.entities.push_back(entity); + EventAgregator::PushEvent(EventType::EntityChanged, EntityChangedData{ entity.entityId }); break; - } + } case SpawnExperienceOrb: break; case SpawnGlobalEntity: break; - case SpawnMob: + case SpawnMob: { + auto packet = std::static_pointer_cast<PacketSpawnObject>(ptr); + Entity entity; + entity.entityId = packet->EntityId; + entity.pos = VectorF(packet->X, packet->Y, packet->Z); + entity.uuid = packet->ObjectUuid; + entity.vel = Entity::DecodeVelocity(packet->VelocityX, packet->VelocityY, packet->VelocityZ); + entity.yaw = packet->Yaw / 256.0; + entity.pitch = packet->Pitch / 256.0; + entity.renderColor = glm::vec3(0,0,1); + world.entities.push_back(entity); + EventAgregator::PushEvent(EventType::EntityChanged, EntityChangedData{ entity.entityId }); break; + } case SpawnPainting: break; - case SpawnPlayer: + case SpawnPlayer: { + auto packet = std::static_pointer_cast<PacketSpawnPlayer>(ptr); + Entity entity; + entity.entityId = packet->EntityId; + entity.pos = VectorF(packet->X, packet->Y, packet->Z); + entity.uuid = packet->PlayerUuid; + entity.yaw = packet->Yaw / 256.0; + entity.pitch = packet->Pitch / 256.0; + entity.renderColor = glm::vec3(1, 0, 0); + entity.height = 1.8; + entity.width = 0.5; + world.entities.push_back(entity); + EventAgregator::PushEvent(EventType::EntityChanged, EntityChangedData{ entity.entityId }); break; + } case AnimationCB: break; case Statistics: @@ -168,12 +194,30 @@ void GameState::UpdatePacket() } case Map: break; - case EntityRelativeMove: + case EntityRelativeMove: { + auto packet = std::static_pointer_cast<PacketEntityRelativeMove>(ptr); + Entity& entity = world.GetEntity(packet->EntityId); + entity.pos = entity.pos + Entity::DecodeDeltaPos(packet->DeltaX, packet->DeltaY, packet->DeltaZ); + if (entity.entityId != 0) + LOG(INFO) << "M: " << packet->EntityId; break; - case EntityLookAndRelativeMove: + } + case EntityLookAndRelativeMove: { + auto packet = std::static_pointer_cast<PacketEntityLookAndRelativeMove>(ptr); + Entity& entity = world.GetEntity(packet->EntityId); + entity.pos = entity.pos + Entity::DecodeDeltaPos(packet->DeltaX, packet->DeltaY, packet->DeltaZ); + entity.pitch = packet->Pitch / 256.0; + entity.yaw = packet->Yaw / 256.0; break; - case EntityLook: + } + case EntityLook: { + auto packet = std::static_pointer_cast<PacketEntityLook>(ptr); + Entity& entity = world.GetEntity(packet->EntityId); + entity.pitch = packet->Pitch / 256.0; + entity.yaw = packet->Yaw / 256.0; + //LOG(INFO) << "L: " << packet->EntityId; break; + } case EntityCB: break; case VehicleMove: @@ -245,8 +289,17 @@ void GameState::UpdatePacket() break; case UnlockRecipes: break; - case DestroyEntities: + case DestroyEntities: { + auto packet = std::static_pointer_cast<PacketDestroyEntities>(ptr); + for (auto& entityId : packet->EntityIds) { + auto it = world.entities.begin(); + while (it != world.entities.end() && it->entityId != entityId) + ++it; + if (it != world.entities.end()) + world.entities.erase(it); + } break; + } case RemoveEntityEffect: break; case ResourcePackSend: @@ -269,8 +322,12 @@ void GameState::UpdatePacket() break; case AttachEntity: break; - case EntityVelocity: + case EntityVelocity: { + auto packet = std::static_pointer_cast<PacketEntityVelocity>(ptr); + Entity& entity = world.GetEntity(packet->EntityId); + entity.vel = Entity::DecodeVelocity(packet->VelocityX, packet->VelocityY, packet->VelocityZ); break; + } case EntityEquipment: break; case SetExperience: @@ -309,8 +366,14 @@ void GameState::UpdatePacket() break; case CollectItem: break; - case EntityTeleport: + case EntityTeleport: { + auto packet = std::static_pointer_cast<PacketEntityTeleport>(ptr); + Entity& entity = world.GetEntity(packet->EntityId); + entity.pos = VectorF(packet->X, packet->Y, packet->Z); + entity.pitch = packet->Pitch / 256.0; + entity.yaw = packet->Yaw / 256.0; break; + } case Advancements: break; case EntityProperties: @@ -318,6 +381,7 @@ void GameState::UpdatePacket() case EntityEffect: break; } + ptr = nc->ReceivePacket(); } } |