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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-04-21 15:06:55 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-04-21 15:06:55 +0200 |
commit | d4e9d6bbc0abe66acb149a358a25c9a0f385ce74 (patch) | |
tree | f6d5890c18fa20eb554a2df03b186886acc0ef1b /src/Game.cpp | |
parent | Trying to fix build in linux (diff) | |
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Diffstat (limited to 'src/Game.cpp')
-rw-r--r-- | src/Game.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/src/Game.cpp b/src/Game.cpp new file mode 100644 index 0000000..46785b1 --- /dev/null +++ b/src/Game.cpp @@ -0,0 +1,238 @@ +#include "Game.hpp" + +#include "NetworkClient.hpp" +#include "GameState.hpp" +#include "Render.hpp" +#include "DebugInfo.hpp" +#include "Event.hpp" + +//Global game variables +std::unique_ptr<NetworkClient> nc; +std::unique_ptr<GameState> gs; +std::shared_ptr<GameState> gsReadOnly; +std::unique_ptr<Render> render; +bool isRunning; +bool isPhysRunning; +EventListener listener; +bool isMoving[5] = { 0,0,0,0,0 }; +std::thread threadPhys; +State state; +std::mutex gsCopyMutex; + +void PhysExec(); + +void InitEvents() { + /* + * Network Events + */ + + listener.RegisterHandler("Exit", [](const Event&) { + isRunning = false; + }); + + listener.RegisterHandler("ConnectToServer", [](const Event& eventData) { + auto data = eventData.get <std::tuple<std::string, unsigned short, std::string>>(); //address,port,username + if (std::get<0>(data) == "" || std::get<1>(data) == 0) + LOG(FATAL) << "NOT VALID CONNECT-TO-SERVER EVENT"; + if (nc != nullptr) { + LOG(ERROR) << "Already connected"; + return; + } + LOG(INFO) << "Connecting to server at address " + std::get<0>(data) + ":" + std::to_string(std::get<1>(data)) + " as " + std::get<2>(data); + PUSH_EVENT("Connecting",0); + gs = std::make_unique<GameState>(); + isPhysRunning = true; + threadPhys = std::thread(&PhysExec); + try { + nc = std::make_unique<NetworkClient>(std::get<0>(data), + std::get<1>(data), + std::get<2>(data)); + } catch (std::exception &e) { + LOG(WARNING) << "Connection failed"; + PUSH_EVENT("ConnectionFailed", std::string(e.what())); + isPhysRunning = false; + threadPhys.join(); + gs.reset(); + return; + } + LOG(INFO) << "Connected to server"; + PUSH_EVENT("ConnectionSuccessfull", 0); + }); + + listener.RegisterHandler("Disconnect", [](const Event& eventData) { + auto data = eventData.get<std::string>(); + PUSH_EVENT("Disconnected", data); + LOG(INFO) << "Disconnected: " << data; + nc.reset(); + }); + + listener.RegisterHandler("NetworkClientException", [](const Event& eventData) { + auto data = eventData.get < std::string>(); + PUSH_EVENT("Disconnect", data); + }); + + /* + * GameState Events + */ + + listener.RegisterHandler("Exit", [](const Event&) { + isRunning = false; + }); + + listener.RegisterHandler("Disconnected", [](const Event&) { + if (!gs) + return; + isPhysRunning = false; + threadPhys.join(); + gs.reset(); + }); + + listener.RegisterHandler("SendChatMessage", [](const Event& eventData) { + auto message = eventData.get<std::string>(); + auto packet = std::static_pointer_cast<Packet>(std::make_shared<PacketChatMessageSB>(message)); + PUSH_EVENT("SendPacket",packet); + }); +} + +void PhysExec() { + EventListener listener; + + listener.RegisterHandler("KeyPressed", [](const Event& eventData) { + if (!gs) + return; + switch (eventData.get<SDL_Scancode>()) { + case SDL_SCANCODE_W: + isMoving[GameState::FORWARD] = true; + break; + case SDL_SCANCODE_A: + isMoving[GameState::LEFT] = true; + break; + case SDL_SCANCODE_S: + isMoving[GameState::BACKWARD] = true; + break; + case SDL_SCANCODE_D: + isMoving[GameState::RIGHT] = true; + break; + case SDL_SCANCODE_SPACE: + isMoving[GameState::JUMP] = true; + break; + default: + break; + } + }); + + listener.RegisterHandler("KeyReleased", [](const Event& eventData) { + if (!gs) + return; + switch (eventData.get<SDL_Scancode>()) { + case SDL_SCANCODE_W: + isMoving[GameState::FORWARD] = false; + break; + case SDL_SCANCODE_A: + isMoving[GameState::LEFT] = false; + break; + case SDL_SCANCODE_S: + isMoving[GameState::BACKWARD] = false; + break; + case SDL_SCANCODE_D: + isMoving[GameState::RIGHT] = false; + break; + case SDL_SCANCODE_SPACE: + isMoving[GameState::JUMP] = false; + break; + default: + break; + } + }); + + listener.RegisterHandler("MouseMove", [](const Event& eventData) { + if (!gs) + return; + auto data = eventData.get<std::tuple<double,double>>(); + gs->HandleRotation(std::get<0>(data),std::get<1>(data)); + }); + + listener.RegisterHandler("ReceivedPacket", [](const Event& eventData) { + std::shared_ptr<Packet> packet = eventData.get<std::shared_ptr<Packet>>(); + gs->UpdatePacket(packet); + }); + + listener.RegisterHandler("LmbPressed",[](const Event& eventData) { + gs->StartDigging(); + }); + + listener.RegisterHandler("LmbReleased",[](const Event& eventData) { + gs->CancelDigging(); + }); + + listener.RegisterHandler("RmbPressed", [](const Event& eventData) { + gs->PlaceBlock(); + }); + + listener.RegisterHandler("SelectedBlockChanged", [](const Event& eventData) { + //TODO: + //gs->CancelDigging(); + }); + + LoopExecutionTimeController timer(std::chrono::milliseconds(8)); + + while (isPhysRunning) { + DebugInfo::gameThreadTime = timer.GetRealDeltaS() * 1000'00.0f; + + if (state == State::Playing) { + if (isMoving[GameState::FORWARD]) + gs->HandleMovement(GameState::FORWARD, timer.GetRealDeltaS()); + if (isMoving[GameState::BACKWARD]) + gs->HandleMovement(GameState::BACKWARD, timer.GetRealDeltaS()); + if (isMoving[GameState::LEFT]) + gs->HandleMovement(GameState::LEFT, timer.GetRealDeltaS()); + if (isMoving[GameState::RIGHT]) + gs->HandleMovement(GameState::RIGHT, timer.GetRealDeltaS()); + if (isMoving[GameState::JUMP]) + gs->HandleMovement(GameState::JUMP, timer.GetRealDeltaS()); + } + + gs->Update(timer.GetRealDeltaS()); + + listener.HandleAllEvents(); + + gsCopyMutex.lock(); + gsReadOnly = std::make_shared<GameState>(*gs.get()); + gsCopyMutex.unlock(); + + timer.Update(); + } +} + +void GlobalState::Exec() { + render = std::make_unique<Render>(900, 480, "AltCraft"); + isRunning = true; + InitEvents(); + GlobalState::SetState(State::MainMenu); + while (isRunning) { + render->Update(); + listener.HandleAllEvents(); + } + PUSH_EVENT("Exit", 0); + isRunning = false; + render.reset(); +} + +std::shared_ptr<GameState> GlobalState::GetGameState() { + std::lock_guard<std::mutex> guard(gsCopyMutex); + return gsReadOnly; +} + +Render *GlobalState::GetRender() { + return render.get(); +} + +State GlobalState::GetState() { + return state; +} + +void GlobalState::SetState(const State &newState) { + if (newState != state) + PUSH_EVENT("StateUpdated", 0); + state = newState; +} |