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author | LaG1924 <lag1924@gmail.com> | 2021-11-19 20:09:45 +0100 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-11-19 20:09:45 +0100 |
commit | b837000b88e34cf297380c99ea608a1517fdf26d (patch) | |
tree | 7ea1e1e389150cd8430b9a2fdc81e8a79c02b0fb /src/GalOgl.cpp | |
parent | Changed TextureAtlas to Gal (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/GalOgl.cpp | 128 |
1 files changed, 96 insertions, 32 deletions
diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp index 7ee6cf3..74e1f33 100644 --- a/src/GalOgl.cpp +++ b/src/GalOgl.cpp @@ -10,11 +10,11 @@ using namespace Gal; class ImplOgl; -class FramebufferDefaultOgl; class ShaderOgl; +class FramebufferOgl; std::unique_ptr<ImplOgl> impl; -std::shared_ptr<FramebufferDefaultOgl> fbDefault; +std::shared_ptr<FramebufferOgl> fbDefault; size_t GalTypeGetComponents(Gal::Type type) { switch (type) { @@ -171,6 +171,8 @@ size_t GalFormatGetSize(Format format) { GLenum GalFormatGetGlInternalFormat(Format format) { switch (format) { + case Format::D24S8: + return GL_DEPTH24_STENCIL8; case Format::R8G8B8: return GL_RGB8; case Format::R8G8B8A8: @@ -183,6 +185,8 @@ GLenum GalFormatGetGlInternalFormat(Format format) { GLenum GalFormatGetGlFormat(Format format) { switch (format) { + case Format::D24S8: + return GL_DEPTH_STENCIL; case Format::R8G8B8: return GL_RGB; case Format::R8G8B8A8: @@ -195,6 +199,8 @@ GLenum GalFormatGetGlFormat(Format format) { GLenum GalFormatGetGlType(Format format) { switch (format) { + case Format::D24S8: + return GL_UNSIGNED_INT_24_8; case Format::R8G8B8: return GL_UNSIGNED_BYTE; case Format::R8G8B8A8: @@ -334,7 +340,7 @@ public: virtual void SetData(std::vector<std::byte>&& data, size_t mipLevel = 0) override { size_t expectedSize = width * height * depth * GalFormatGetSize(format); - if (data.size() != expectedSize) + if (data.size() != expectedSize && !data.empty()) throw std::logic_error("Size of data is not valid for this texture"); glBindTexture(type, texture); @@ -354,13 +360,13 @@ public: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_PROXY_TEXTURE_CUBE_MAP: - glTexImage2D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data()); + glTexImage2D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); break; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: - glTexImage3D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, depth, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data()); + glTexImage3D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, depth, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); break; default: throw std::runtime_error("Unknown texture type"); @@ -412,12 +418,53 @@ public: }; +class FramebufferOgl : public Framebuffer { +public: + size_t vpX = 0, vpY = 0, vpW = 1, vpH = 1; + std::shared_ptr<TextureOgl> depthStencil; + std::vector<std::shared_ptr<TextureOgl>> colors; + + GLuint fbo = 0; + + virtual void Clear() override { + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + GLbitfield clearBits = 0; + clearBits |= GL_COLOR_BUFFER_BIT; + clearBits |= GL_DEPTH_BUFFER_BIT; + clearBits |= GL_STENCIL_BUFFER_BIT; + glClear(clearBits); + } + + virtual void SetViewport(size_t x, size_t y, size_t w, size_t h) override { + vpX = x; + vpY = y; + vpW = w; + vpH = h; + } +}; + +class FramebufferConfigOgl : public FramebufferConfig { +public: + std::shared_ptr<TextureOgl> depthStencil; + std::map<size_t, std::shared_ptr<TextureOgl>> colors; + + virtual void SetDepthStencil(std::shared_ptr<Texture> texture) override { + auto tex = std::static_pointer_cast<TextureOgl, Texture>(texture); + depthStencil = tex; + } + + virtual void SetTexture(size_t location, std::shared_ptr<Texture> texture) override { + auto tex = std::static_pointer_cast<TextureOgl, Texture>(texture); + colors.emplace(location, tex); + } +}; + class PipelineConfigOgl : public PipelineConfig { public: std::shared_ptr<ShaderOgl> vertexShader, pixelShader; std::map<std::string, std::shared_ptr<TextureOgl>> textures; std::map<std::string, Type> shaderParameters; - std::shared_ptr<Framebuffer> targetFb; + std::shared_ptr<FramebufferOgl> targetFb; std::vector<std::vector<VertexAttribute>> vertexBuffers; Primitive vertexPrimitive = Primitive::Triangle; public: @@ -439,7 +486,8 @@ public: } virtual void SetTarget(std::shared_ptr<Framebuffer> target) override { - targetFb = target; + auto fb = std::static_pointer_cast<FramebufferOgl, Framebuffer>(target); + targetFb = fb; } virtual void SetPrimitive(Primitive primitive) override { @@ -531,10 +579,14 @@ public: }; std::vector<VertexBindingCommand> vertexBindCmds; Primitive primitive; + std::shared_ptr<FramebufferOgl> target; virtual void Activate() override { glUseProgram(program); + glBindFramebuffer(GL_FRAMEBUFFER, target->fbo); + glViewport(target->vpX, target->vpY, target->vpW, target->vpH); + for (size_t i = 0; i < staticTextures.size(); i++) { glActiveTexture(GL_TEXTURE0 + i); glBindTexture(staticTextures[i]->type, staticTextures[i]->texture); @@ -815,6 +867,10 @@ public: pipeline->primitive = config->vertexPrimitive; + pipeline->target = config->targetFb; + if (!pipeline->target) + pipeline->target = std::static_pointer_cast<FramebufferOgl, Framebuffer>(GetDefaultFramebuffer()); + //Shader compilation bool vertexFailed = false, pixelFailed = false, linkFailed = false; @@ -900,6 +956,8 @@ public: pipeline->staticTextures.push_back(texture); } + glCheckError(); + //Vertex attributes size_t bufferId = 0; @@ -946,17 +1004,44 @@ public: } virtual std::shared_ptr<FramebufferConfig> CreateFramebufferConfig() override { - return nullptr; + auto config = std::make_shared<FramebufferConfigOgl>(); + return std::static_pointer_cast<FramebufferConfig, FramebufferConfigOgl>(config); } virtual std::shared_ptr<Framebuffer> BuildFramebuffer(std::shared_ptr<FramebufferConfig> config) override { - return nullptr; + auto conf = std::static_pointer_cast<FramebufferConfigOgl, FramebufferConfig>(config); + auto fb = std::make_shared<FramebufferOgl>(); + + glGenFramebuffers(1, &fb->fbo); + + glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); + + if (conf->depthStencil) { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, conf->depthStencil->type, conf->depthStencil->texture, 0); + fb->depthStencil = std::move(conf->depthStencil); + } + + for (auto&& [location, texture] : conf->colors) { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + location, texture->type, texture->texture, 0); + fb->colors.emplace_back(std::move(texture)); + } + + if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { + LOG(ERROR) << "Framebuffer not completed: " << glCheckFramebufferStatus(GL_FRAMEBUFFER); + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + glCheckError(); + + return std::static_pointer_cast<Framebuffer, FramebufferOgl>(fb); } virtual std::shared_ptr<Framebuffer> GetDefaultFramebuffer() override { if (!fbDefault) - fbDefault = std::make_shared<FramebufferDefaultOgl>(); - return std::static_pointer_cast<Framebuffer, FramebufferDefaultOgl>(fbDefault); + fbDefault = std::make_shared<FramebufferOgl>(); + fbDefault->fbo = 0; + return std::static_pointer_cast<Framebuffer, FramebufferOgl>(fbDefault); } @@ -979,27 +1064,6 @@ public: } }; -class FramebufferDefaultOgl : public Framebuffer { - size_t vpX, vpY, vpW, vpH; -public: - - virtual void Clear() override { - GLbitfield clearBits = 0; - clearBits |= GL_COLOR_BUFFER_BIT; - clearBits |= GL_DEPTH_BUFFER_BIT; - clearBits |= GL_STENCIL_BUFFER_BIT; - glClear(clearBits); - } - - virtual void SetViewport(size_t x, size_t y, size_t w, size_t h) override { - vpX = x; - vpY = y; - vpW = w; - vpH = h; - glViewport(x, y, w, h); - } -}; - Impl* Gal::GetImplementation() { if (!impl) |