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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-29 16:55:16 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-29 16:55:16 +0200 |
commit | f942405184c2d6067fb5303b58a225edf7e452b1 (patch) | |
tree | 83e70c7e3019e5b195c9caf41194b2113fa76d7f /old/network/Socket.hpp | |
parent | 2017-07-26 (diff) | |
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Diffstat (limited to 'old/network/Socket.hpp')
-rw-r--r-- | old/network/Socket.hpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/old/network/Socket.hpp b/old/network/Socket.hpp new file mode 100644 index 0000000..48bcad9 --- /dev/null +++ b/old/network/Socket.hpp @@ -0,0 +1,46 @@ +#pragma once + +#include <string> + +#include <SFML/Network.hpp> + +/** + * Platform independent class for working with platform dependent hardware socket + * @brief Wrapper around raw sockets + * @warning Connection state is based on lifetime of Socket object instance, ie connected at ctor and disconnect at dtor + * @todo Replace SFML's socket with WinSock and POSIX's socket implementation + */ +class Socket { + sf::TcpSocket socket; +public: + /** + * Constructs Socket class instance from IP's string and Port number and connects to remote server + * @param[in] address IP address of remote server. String should be ANSI and contains 4 one-byte values separated by dots + * @param[in] port target port of remote server to connect + * @throw std::runtime_error if connection is failed + */ + Socket(std::string address, unsigned short port); + + /** + * Destruct Socket instance and disconnect from server + * @warning There is no way to force disconnect, except use delete for manually allocated objects and scope of visibility for variables on stack + */ + ~Socket(); + + /** + * Reads data from socket and write to buffer + * @warning This is blocking function, and execution flow will not be returned until all required data is sended + * @warning Reported buffer length must be <= actual size of buffer, or memory corruption will be caused + * @param[out] buffPtr Pointer to buffer, where data must be placed + * @param[in] buffLen Length of data, that must be readed from server and writed to buffer + */ + void Read(unsigned char *buffPtr, size_t buffLen); + + /** + * Writes data from buffer to socket + * @warning This is blocking function, and execution flow will not be returned until all required data is received + * @param[in] buffPtr Pointer to buffer that contain data to send + * @param[in] buffLen Length of buffer + */ + void Write(unsigned char *buffPtr, size_t buffLen); +};
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