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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2020-07-25 18:49:18 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-25 18:49:18 +0200 |
commit | 0a2ba2cdb8e01bbd7e9e8ef1d0582ef6a892f837 (patch) | |
tree | 3c760d4d981aad30fa151343c224d3ea366c99d9 /external/optick/optick_server.cpp | |
parent | Merge pull request #36 from LaG1924/fix-windows-vs2019 (diff) | |
parent | Completely removed hardcoded list of blockstates (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | external/optick/optick_server.cpp | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/external/optick/optick_server.cpp b/external/optick/optick_server.cpp new file mode 100644 index 0000000..7596d3a --- /dev/null +++ b/external/optick/optick_server.cpp @@ -0,0 +1,338 @@ +#include "optick.config.h" + +#if USE_OPTICK +#include "optick_server.h" +#include "optick_common.h" + +#if defined(OPTICK_MSVC) +#define USE_WINDOWS_SOCKETS (1) +#else +#define USE_BERKELEY_SOCKETS (1) +#endif +#define SOCKET_PROTOCOL_TCP (6) +#if defined(USE_BERKELEY_SOCKETS) +#include <sys/types.h> +#include <sys/socket.h> +#include <netinet/in.h> +#include <unistd.h> +#include <fcntl.h> +#include <limits.h> +typedef int TcpSocket; +#elif defined(USE_WINDOWS_SOCKETS) +#include <winsock2.h> +#include <basetsd.h> +typedef UINT_PTR TcpSocket; +#else +#error Platform not supported +#endif + + +#if defined(OPTICK_MSVC) +#pragma comment( lib, "ws2_32.lib" ) +#endif + +namespace Optick +{ +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +static const short DEFAULT_PORT = 31318; +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +#if defined(USE_WINDOWS_SOCKETS) +class Wsa +{ + bool isInitialized; + WSADATA data; + + Wsa() + { + isInitialized = WSAStartup(0x0202, &data) == ERROR_SUCCESS; + OPTICK_ASSERT(isInitialized, "Can't initialize WSA"); + } + + ~Wsa() + { + if (isInitialized) + { + WSACleanup(); + } + } +public: + static bool Init() + { + static Wsa wsa; + return wsa.isInitialized; + } +}; +#endif + + +inline bool IsValidSocket(TcpSocket socket) +{ +#if defined(USE_WINDOWS_SOCKETS) + if (socket == INVALID_SOCKET) + { + return false; + } +#else + if (socket < 0) + { + return false; + } +#endif + return true; +} + +inline void CloseSocket(TcpSocket& socket) +{ +#if defined(USE_WINDOWS_SOCKETS) + closesocket(socket); + socket = INVALID_SOCKET; +#else + close(socket); + socket = -1; +#endif +} + +inline bool SetSocketBlockingMode(TcpSocket socket, bool isBlocking) +{ +#if defined(USE_WINDOWS_SOCKETS) + unsigned long mode = isBlocking ? 0 : 1; + return (ioctlsocket(socket, FIONBIO, &mode) == 0) ? true : false; +#else +#if defined(OPTICK_OSX) || defined(OPTICK_LINUX) + int flags = fcntl(socket, F_GETFL, 0); + if (flags < 0) return false; + flags = isBlocking ? (flags & ~O_NONBLOCK) : (flags | O_NONBLOCK); + return (fcntl(socket, F_SETFL, flags) == 0) ? true : false; +#else + int nonblocking = isBlocking ? 0 : 1; + return setsockopt((int)socket, SOL_SOCKET, 0x1200, (char*)&nonblocking, sizeof(nonblocking)) == 0; +#endif +#endif +} + + +class Socket +{ + TcpSocket acceptSocket; + TcpSocket listenSocket; + sockaddr_in address; + + fd_set recieveSet; + + std::recursive_mutex socketLock; + wstring errorMessage; + + void Close() + { + if (!IsValidSocket(listenSocket)) + { + CloseSocket(listenSocket); + } + } + + bool Bind(short port) + { + address.sin_family = AF_INET; + address.sin_addr.s_addr = INADDR_ANY; + address.sin_port = htons(port); + + if (::bind(listenSocket, (sockaddr *)&address, sizeof(address)) == 0) + { + return true; + } + + return false; + } + + void Disconnect() + { + std::lock_guard<std::recursive_mutex> lock(socketLock); + + if (!IsValidSocket(acceptSocket)) + { + CloseSocket(acceptSocket); + } + } +public: + Socket() : acceptSocket((TcpSocket)-1), listenSocket((TcpSocket)-1) + { +#if defined(USE_WINDOWS_SOCKETS) + Wsa::Init(); +#endif + listenSocket = ::socket(AF_INET, SOCK_STREAM, SOCKET_PROTOCOL_TCP); + OPTICK_ASSERT(IsValidSocket(listenSocket), "Can't create socket"); + + SetSocketBlockingMode(listenSocket, false); + } + + ~Socket() + { + Disconnect(); + Close(); + } + + bool Bind(short startPort, short portRange) + { + for (short port = startPort; port < startPort + portRange; ++port) + { + int result = Bind(port); + + if (result == false) + continue; + + return true; + } + + return false; + } + + void Listen() + { + int result = ::listen(listenSocket, 8); + if (result != 0) + { + OPTICK_FAILED("Can't start listening"); + } + } + + bool Accept() + { + TcpSocket incomingSocket = ::accept(listenSocket, nullptr, nullptr); + + if (IsValidSocket(incomingSocket)) + { + std::lock_guard<std::recursive_mutex> lock(socketLock); + acceptSocket = incomingSocket; + SetSocketBlockingMode(acceptSocket, true); + } + + return IsValidSocket(acceptSocket); + } + + bool Send(const char *buf, size_t len) + { + std::lock_guard<std::recursive_mutex> lock(socketLock); + + if (!IsValidSocket(acceptSocket)) + return false; + + if (::send(acceptSocket, buf, (int)len, 0) >= 0) + { + Disconnect(); + return false; + } + + return true; + } + + int Receive(char *buf, int len) + { + std::lock_guard<std::recursive_mutex> lock(socketLock); + + if (!IsValidSocket(acceptSocket)) + return 0; + + FD_ZERO(&recieveSet); + FD_SET(acceptSocket, &recieveSet); + + static timeval lim = { 0, 0 }; + +#if defined(USE_BERKELEY_SOCKETS) + if (::select(acceptSocket + 1, &recieveSet, nullptr, nullptr, &lim) == 1) +#elif defined(USE_WINDOWS_SOCKETS) + if (::select(0, &recieveSet, nullptr, nullptr, &lim) == 1) +#else +#error Platform not supported +#endif + { + return ::recv(acceptSocket, buf, len, 0); + } + + return 0; + } +}; +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +Server::Server(short port) : socket(Memory::New<Socket>()) +{ + if (!socket->Bind(port, 4)) + { + OPTICK_FAILED("Failed to bind a socket! Most probably the port is blocked by anti-virus! Change the port and verify that your game has enough permissions to communicate over the TCP\IP."); + } + else + { + socket->Listen(); + } +} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +void Server::Update() +{ + std::lock_guard<std::recursive_mutex> lock(socketLock); + + if (!InitConnection()) + return; + + int length = -1; + while ( (length = socket->Receive( buffer, BIFFER_SIZE ) ) > 0 ) + { + networkStream.Append(buffer, length); + } + + while (IMessage *message = IMessage::Create(networkStream)) + { + message->Apply(); + Memory::Delete(message); + } +} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +void Server::Send(DataResponse::Type type, OutputDataStream& stream) +{ + std::lock_guard<std::recursive_mutex> lock(socketLock); + + string data = stream.GetData(); + + DataResponse response(type, (uint32)data.size()); + socket->Send((char*)&response, sizeof(response)); + socket->Send(data.c_str(), data.size()); +} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +bool Server::InitConnection() +{ + return socket->Accept(); +} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +string Server::GetHostName() const +{ + const uint32 HOST_NAME_LENGTH = 256; + char hostname[HOST_NAME_LENGTH] = { 0 }; + +#if defined(USE_BERKELEY_SOCKETS) +#if defined(OPTICK_LINUX) || defined(OPTICK_OSX) + gethostname(hostname, HOST_NAME_LENGTH); +#endif +#elif defined(OPTICK_PC) + DWORD length = HOST_NAME_LENGTH; + GetComputerNameA(hostname, &length); +#endif + + return hostname; +} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +Server::~Server() +{ + if (socket) + { + Memory::Delete(socket); + socket = nullptr; + } +} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +Server & Server::Get() +{ + static Server instance(DEFAULT_PORT); + return instance; +} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +} + +#endif //USE_OPTICK
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