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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
commit | 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch) | |
tree | 58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/gtx/transform2.hpp | |
parent | Smooth sun movement (diff) | |
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Diffstat (limited to 'external/include/glm/gtx/transform2.hpp')
-rw-r--r-- | external/include/glm/gtx/transform2.hpp | 78 |
1 files changed, 30 insertions, 48 deletions
diff --git a/external/include/glm/gtx/transform2.hpp b/external/include/glm/gtx/transform2.hpp index bf5fbc9..2966cce 100644 --- a/external/include/glm/gtx/transform2.hpp +++ b/external/include/glm/gtx/transform2.hpp @@ -7,9 +7,9 @@ /// @defgroup gtx_transform2 GLM_GTX_transform2 /// @ingroup gtx /// -/// @brief Add extra transformation matrices +/// Include <glm/gtx/transform2.hpp> to use the features of this extension. /// -/// <glm/gtx/transform2.hpp> need to be included to use these functionalities. +/// Add extra transformation matrices #pragma once @@ -17,6 +17,10 @@ #include "../glm.hpp" #include "../gtx/transform.hpp" +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_transform2 extension included") #endif @@ -28,78 +32,56 @@ namespace glm //! Transforms a matrix with a shearing on X axis. //! From GLM_GTX_transform2 extension. - template <typename T, precision P> - GLM_FUNC_DECL tmat3x3<T, P> shearX2D( - tmat3x3<T, P> const & m, - T y); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y); //! Transforms a matrix with a shearing on Y axis. //! From GLM_GTX_transform2 extension. - template <typename T, precision P> - GLM_FUNC_DECL tmat3x3<T, P> shearY2D( - tmat3x3<T, P> const & m, - T x); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x); //! Transforms a matrix with a shearing on X axis //! From GLM_GTX_transform2 extension. - template <typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> shearX3D( - const tmat4x4<T, P> & m, - T y, - T z); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z); //! Transforms a matrix with a shearing on Y axis. //! From GLM_GTX_transform2 extension. - template <typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> shearY3D( - const tmat4x4<T, P> & m, - T x, - T z); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z); - //! Transforms a matrix with a shearing on Z axis. + //! Transforms a matrix with a shearing on Z axis. //! From GLM_GTX_transform2 extension. - template <typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> shearZ3D( - const tmat4x4<T, P> & m, - T x, - T y); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y); - //template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle) + //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle) // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 // - dot(PointOnPlane, normal) * OnPlaneVector 1 // Reflect functions seem to don't work - //template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) - //template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) - + //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + //! Build planar projection matrix along normal axis. //! From GLM_GTX_transform2 extension. - template <typename T, precision P> - GLM_FUNC_DECL tmat3x3<T, P> proj2D( - const tmat3x3<T, P> & m, - const tvec3<T, P>& normal); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal); //! Build planar projection matrix along normal axis. //! From GLM_GTX_transform2 extension. - template <typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> proj3D( - const tmat4x4<T, P> & m, - const tvec3<T, P>& normal); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal); - //! Build a scale bias matrix. + //! Build a scale bias matrix. //! From GLM_GTX_transform2 extension. - template <typename valType, precision P> - GLM_FUNC_DECL tmat4x4<valType, P> scaleBias( - valType scale, - valType bias); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias); //! Build a scale bias matrix. //! From GLM_GTX_transform2 extension. - template <typename valType, precision P> - GLM_FUNC_DECL tmat4x4<valType, P> scaleBias( - tmat4x4<valType, P> const & m, - valType scale, - valType bias); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias); /// @} }// namespace glm |