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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:33 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:34 +0100 |
commit | 6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch) | |
tree | 5a43692a064d84e5c5688b1b3639342555139c3c /external/include/glm/gtc/random.hpp | |
parent | Backported to C++14 (diff) | |
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Diffstat (limited to 'external/include/glm/gtc/random.hpp')
-rw-r--r-- | external/include/glm/gtc/random.hpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/external/include/glm/gtc/random.hpp b/external/include/glm/gtc/random.hpp new file mode 100644 index 0000000..fa3956e --- /dev/null +++ b/external/include/glm/gtc/random.hpp @@ -0,0 +1,98 @@ +/// @ref gtc_random +/// @file glm/gtc/random.hpp +/// +/// @see core (dependence) +/// @see gtc_half_float (dependence) +/// @see gtx_random (extended) +/// +/// @defgroup gtc_random GLM_GTC_random +/// @ingroup gtc +/// +/// @brief Generate random number from various distribution methods. +/// +/// <glm/gtc/random.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../vec2.hpp" +#include "../vec3.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_random extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_random + /// @{ + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min + /// @param Max + /// @tparam genType Value type. Currently supported: float or double scalars. + /// @see gtc_random + template <typename genTYpe> + GLM_FUNC_DECL genTYpe linearRand( + genTYpe Min, + genTYpe Max); + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min + /// @param Max + /// @tparam T Value type. Currently supported: float or double. + /// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible + /// @see gtc_random + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> linearRand( + vecType<T, P> const & Min, + vecType<T, P> const & Max); + + /// Generate random numbers in the interval [Min, Max], according a gaussian distribution + /// + /// @param Mean + /// @param Deviation + /// @see gtc_random + template <typename genType> + GLM_FUNC_DECL genType gaussRand( + genType Mean, + genType Deviation); + + /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius + /// + /// @param Radius + /// @see gtc_random + template <typename T> + GLM_FUNC_DECL tvec2<T, defaultp> circularRand( + T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius + /// + /// @param Radius + /// @see gtc_random + template <typename T> + GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand( + T Radius); + + /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius + /// + /// @param Radius + /// @see gtc_random + template <typename T> + GLM_FUNC_DECL tvec2<T, defaultp> diskRand( + T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius + /// + /// @param Radius + /// @see gtc_random + template <typename T> + GLM_FUNC_DECL tvec3<T, defaultp> ballRand( + T Radius); + + /// @} +}//namespace glm + +#include "random.inl" |