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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
commit | 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch) | |
tree | 58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/gtc/noise.hpp | |
parent | Smooth sun movement (diff) | |
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Diffstat (limited to 'external/include/glm/gtc/noise.hpp')
-rw-r--r-- | external/include/glm/gtc/noise.hpp | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/external/include/glm/gtc/noise.hpp b/external/include/glm/gtc/noise.hpp index aec4f18..7b1ca40 100644 --- a/external/include/glm/gtc/noise.hpp +++ b/external/include/glm/gtc/noise.hpp @@ -6,18 +6,19 @@ /// @defgroup gtc_noise GLM_GTC_noise /// @ingroup gtc /// -/// Defines 2D, 3D and 4D procedural noise functions -/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": -/// https://github.com/ashima/webgl-noise -/// Following Stefan Gustavson's paper "Simplex noise demystified": +/// Include <glm/gtc/noise.hpp> to use the features of this extension. +/// +/// Defines 2D, 3D and 4D procedural noise functions +/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +/// https://github.com/ashima/webgl-noise +/// Following Stefan Gustavson's paper "Simplex noise demystified": /// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf -/// <glm/gtc/noise.hpp> need to be included to use these functionalities. #pragma once // Dependencies #include "../detail/setup.hpp" -#include "../detail/precision.hpp" +#include "../detail/qualifier.hpp" #include "../detail/_noise.hpp" #include "../geometric.hpp" #include "../common.hpp" @@ -37,22 +38,22 @@ namespace glm /// Classic perlin noise. /// @see gtc_noise - template <typename T, precision P, template<typename, precision> class vecType> + template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL T perlin( - vecType<T, P> const & p); - + vec<L, T, Q> const& p); + /// Periodic perlin noise. /// @see gtc_noise - template <typename T, precision P, template<typename, precision> class vecType> + template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL T perlin( - vecType<T, P> const & p, - vecType<T, P> const & rep); + vec<L, T, Q> const& p, + vec<L, T, Q> const& rep); /// Simplex noise. /// @see gtc_noise - template <typename T, precision P, template<typename, precision> class vecType> + template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL T simplex( - vecType<T, P> const & p); + vec<L, T, Q> const& p); /// @} }//namespace glm |