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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
commit | 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch) | |
tree | 58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/gtc/integer.hpp | |
parent | Smooth sun movement (diff) | |
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Diffstat (limited to 'external/include/glm/gtc/integer.hpp')
-rw-r--r-- | external/include/glm/gtc/integer.hpp | 67 |
1 files changed, 15 insertions, 52 deletions
diff --git a/external/include/glm/gtc/integer.hpp b/external/include/glm/gtc/integer.hpp index 69ffb1d..1d28c32 100644 --- a/external/include/glm/gtc/integer.hpp +++ b/external/include/glm/gtc/integer.hpp @@ -7,18 +7,18 @@ /// @defgroup gtc_integer GLM_GTC_integer /// @ingroup gtc /// -/// @brief Allow to perform bit operations on integer values +/// Include <glm/gtc/integer.hpp> to use the features of this extension. /// -/// <glm/gtc/integer.hpp> need to be included to use these functionalities. +/// @brief Allow to perform bit operations on integer values #pragma once // Dependencies #include "../detail/setup.hpp" -#include "../detail/precision.hpp" -#include "../detail/func_common.hpp" -#include "../detail/func_integer.hpp" -#include "../detail/func_exponential.hpp" +#include "../detail/qualifier.hpp" +#include "../common.hpp" +#include "../integer.hpp" +#include "../exponential.hpp" #include <limits> #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) @@ -32,69 +32,32 @@ namespace glm /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. /// @see gtc_integer - template <typename genIUType> + template<typename genIUType> GLM_FUNC_DECL genIUType log2(genIUType x); - /// Modulus. Returns x % y - /// for each component in x using the floating point value y. - /// - /// @tparam genIUType Integer-point scalar or vector types. - /// - /// @see gtc_integer - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genIUType> - GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); - - /// Modulus. Returns x % y - /// for each component in x using the floating point value y. - /// - /// @tparam T Integer scalar types. - /// @tparam vecType vector types. - /// - /// @see gtc_integer - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); - - /// Modulus. Returns x % y - /// for each component in x using the floating point value y. - /// - /// @tparam T Integer scalar types. - /// @tparam vecType vector types. - /// - /// @see gtc_integer - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); - /// Returns a value equal to the nearest integer to x. /// The fraction 0.5 will round in a direction chosen by the /// implementation, presumably the direction that is fastest. - /// + /// /// @param x The values of the argument must be greater or equal to zero. /// @tparam T floating point scalar types. - /// @tparam vecType vector types. - /// + /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> /// @see gtc_integer - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x); + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x); /// Returns a value equal to the nearest integer to x. /// The fraction 0.5 will round in a direction chosen by the /// implementation, presumably the direction that is fastest. - /// + /// /// @param x The values of the argument must be greater or equal to zero. /// @tparam T floating point scalar types. - /// @tparam vecType vector types. - /// + /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> /// @see gtc_integer - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x); + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x); /// @} } //namespace glm |