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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 17:40:38 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 17:40:38 +0200
commit2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch)
tree58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/gtc/integer.hpp
parentSmooth sun movement (diff)
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Diffstat (limited to 'external/include/glm/gtc/integer.hpp')
-rw-r--r--external/include/glm/gtc/integer.hpp67
1 files changed, 15 insertions, 52 deletions
diff --git a/external/include/glm/gtc/integer.hpp b/external/include/glm/gtc/integer.hpp
index 69ffb1d..1d28c32 100644
--- a/external/include/glm/gtc/integer.hpp
+++ b/external/include/glm/gtc/integer.hpp
@@ -7,18 +7,18 @@
/// @defgroup gtc_integer GLM_GTC_integer
/// @ingroup gtc
///
-/// @brief Allow to perform bit operations on integer values
+/// Include <glm/gtc/integer.hpp> to use the features of this extension.
///
-/// <glm/gtc/integer.hpp> need to be included to use these functionalities.
+/// @brief Allow to perform bit operations on integer values
#pragma once
// Dependencies
#include "../detail/setup.hpp"
-#include "../detail/precision.hpp"
-#include "../detail/func_common.hpp"
-#include "../detail/func_integer.hpp"
-#include "../detail/func_exponential.hpp"
+#include "../detail/qualifier.hpp"
+#include "../common.hpp"
+#include "../integer.hpp"
+#include "../exponential.hpp"
#include <limits>
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
@@ -32,69 +32,32 @@ namespace glm
/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
/// @see gtc_integer
- template <typename genIUType>
+ template<typename genIUType>
GLM_FUNC_DECL genIUType log2(genIUType x);
- /// Modulus. Returns x % y
- /// for each component in x using the floating point value y.
- ///
- /// @tparam genIUType Integer-point scalar or vector types.
- ///
- /// @see gtc_integer
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genIUType>
- GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
-
- /// Modulus. Returns x % y
- /// for each component in x using the floating point value y.
- ///
- /// @tparam T Integer scalar types.
- /// @tparam vecType vector types.
- ///
- /// @see gtc_integer
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
-
- /// Modulus. Returns x % y
- /// for each component in x using the floating point value y.
- ///
- /// @tparam T Integer scalar types.
- /// @tparam vecType vector types.
- ///
- /// @see gtc_integer
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
-
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
- ///
+ ///
/// @param x The values of the argument must be greater or equal to zero.
/// @tparam T floating point scalar types.
- /// @tparam vecType vector types.
- ///
+ ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see gtc_integer
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x);
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
- ///
+ ///
/// @param x The values of the argument must be greater or equal to zero.
/// @tparam T floating point scalar types.
- /// @tparam vecType vector types.
- ///
+ ///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see gtc_integer
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x);
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
/// @}
} //namespace glm