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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-12 15:49:50 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-12 15:49:50 +0200 |
commit | e62817b8252974b8a98393275874ee303840bf13 (patch) | |
tree | 4565935f06e369f4a84410b0c098958e07a750c7 /depedencies/include/glm/detail/func_trigonometric.hpp | |
parent | 2017-05-10 (diff) | |
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Diffstat (limited to 'depedencies/include/glm/detail/func_trigonometric.hpp')
-rw-r--r-- | depedencies/include/glm/detail/func_trigonometric.hpp | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/depedencies/include/glm/detail/func_trigonometric.hpp b/depedencies/include/glm/detail/func_trigonometric.hpp new file mode 100644 index 0000000..719cff0 --- /dev/null +++ b/depedencies/include/glm/detail/func_trigonometric.hpp @@ -0,0 +1,176 @@ +/// @ref core +/// @file glm/detail/func_trigonometric.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x); + + /// Arc cosine. Returns an angle whose sine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template <typename T, precision P, template <typename, precision> class vecType> + GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x); + + /// @} +}//namespace glm + +#include "func_trigonometric.inl" |