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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:51:33 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:51:34 +0100
commit6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch)
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parentBackported to C++14 (diff)
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-/// @ref core
-/// @file glm/detail/func_common.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-///
-/// @defgroup core_func_common Common functions
-/// @ingroup core
-///
-/// These all operate component-wise. The description is per component.
-
-#pragma once
-
-#include "setup.hpp"
-#include "precision.hpp"
-#include "type_int.hpp"
-#include "_fixes.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_common
- /// @{
-
- /// Returns x if x >= 0; otherwise, it returns -x.
- ///
- /// @tparam genType floating-point or signed integer; scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType abs(genType x);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
-
- /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
- ///
- /// @tparam genType Floating-point or signed integer; scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
-
- /// Returns a value equal to the nearest integer that is less then or equal to x.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
-
- /// Returns a value equal to the nearest integer to x
- /// whose absolute value is not larger than the absolute value of x.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
-
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- /// This includes the possibility that round(x) returns the
- /// same value as roundEven(x) for all values of x.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
-
- /// Returns a value equal to the nearest integer to x.
- /// A fractional part of 0.5 will round toward the nearest even
- /// integer. (Both 3.5 and 4.5 for x will return 4.0.)
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
-
- /// Returns a value equal to the nearest integer
- /// that is greater than or equal to x.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
-
- /// Return x - floor(x).
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType fract(genType x);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
-
- /// Modulus. Returns x - y * floor(x / y)
- /// for each component in x using the floating point value y.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType mod(genType x, genType y);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the fractional part of x and sets i to the integer
- /// part (as a whole number floating point value). Both the
- /// return value and the output parameter will have the same
- /// sign as x.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType modf(genType x, genType & i);
-
- /// Returns y if y < x; otherwise, it returns x.
- ///
- /// @tparam genType Floating-point or integer; scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType min(genType x, genType y);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns y if x < y; otherwise, it returns x.
- ///
- /// @tparam genType Floating-point or integer; scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType max(genType x, genType y);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns min(max(x, minVal), maxVal) for each component in x
- /// using the floating-point values minVal and maxVal.
- ///
- /// @tparam genType Floating-point or integer; scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
-
- /// If genTypeU is a floating scalar or vector:
- /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
- /// x and y using the floating-point value a.
- /// The value for a is not restricted to the range [0, 1].
- ///
- /// If genTypeU is a boolean scalar or vector:
- /// Selects which vector each returned component comes
- /// from. For a component of <a> that is false, the
- /// corresponding component of x is returned. For a
- /// component of a that is true, the corresponding
- /// component of y is returned. Components of x and y that
- /// are not selected are allowed to be invalid floating point
- /// values and will have no effect on the results. Thus, this
- /// provides different functionality than
- /// genType mix(genType x, genType y, genType(a))
- /// where a is a Boolean vector.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- ///
- /// @param[in] x Value to interpolate.
- /// @param[in] y Value to interpolate.
- /// @param[in] a Interpolant.
- ///
- /// @tparam genTypeT Floating point scalar or vector.
- /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
- ///
- /// @code
- /// #include <glm/glm.hpp>
- /// ...
- /// float a;
- /// bool b;
- /// glm::dvec3 e;
- /// glm::dvec3 f;
- /// glm::vec4 g;
- /// glm::vec4 h;
- /// ...
- /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
- /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
- /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
- /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
- /// @endcode
- template <typename T, typename U, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
-
- template <typename T, typename U, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
-
- template <typename genTypeT, typename genTypeU>
- GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
-
- /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType step(genType edge, genType x);
-
- /// Returns 0.0 if x < edge, otherwise it returns 1.0.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <template <typename, precision> class vecType, typename T, precision P>
- GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
-
- /// Returns 0.0 if x < edge, otherwise it returns 1.0.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <template <typename, precision> class vecType, typename T, precision P>
- GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
-
- /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
- /// performs smooth Hermite interpolation between 0 and 1
- /// when edge0 < x < edge1. This is useful in cases where
- /// you would want a threshold function with a smooth
- /// transition. This is equivalent to:
- /// genType t;
- /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
- /// return t * t * (3 - 2 * t);
- /// Results are undefined if edge0 >= edge1.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
-
- /// Returns true if x holds a NaN (not a number)
- /// representation in the underlying implementation's set of
- /// floating point representations. Returns false otherwise,
- /// including for implementations with no NaN
- /// representations.
- ///
- /// /!\ When using compiler fast math, this function may fail.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
-
- /// Returns true if x holds a positive infinity or negative
- /// infinity representation in the underlying implementation's
- /// set of floating point representations. Returns false
- /// otherwise, including for implementations with no infinity
- /// representations.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
-
- /// Returns a signed integer value representing
- /// the encoding of a floating-point value. The floating-point
- /// value's bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- GLM_FUNC_DECL int floatBitsToInt(float const & v);
-
- /// Returns a signed integer value representing
- /// the encoding of a floating-point value. The floatingpoint
- /// value's bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <template <typename, precision> class vecType, precision P>
- GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
-
- /// Returns a unsigned integer value representing
- /// the encoding of a floating-point value. The floatingpoint
- /// value's bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- GLM_FUNC_DECL uint floatBitsToUint(float const & v);
-
- /// Returns a unsigned integer value representing
- /// the encoding of a floating-point value. The floatingpoint
- /// value's bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <template <typename, precision> class vecType, precision P>
- GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
-
- /// Returns a floating-point value corresponding to a signed
- /// integer encoding of a floating-point value.
- /// If an inf or NaN is passed in, it will not signal, and the
- /// resulting floating point value is unspecified. Otherwise,
- /// the bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- GLM_FUNC_DECL float intBitsToFloat(int const & v);
-
- /// Returns a floating-point value corresponding to a signed
- /// integer encoding of a floating-point value.
- /// If an inf or NaN is passed in, it will not signal, and the
- /// resulting floating point value is unspecified. Otherwise,
- /// the bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <template <typename, precision> class vecType, precision P>
- GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
-
- /// Returns a floating-point value corresponding to a
- /// unsigned integer encoding of a floating-point value.
- /// If an inf or NaN is passed in, it will not signal, and the
- /// resulting floating point value is unspecified. Otherwise,
- /// the bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
-
- /// Returns a floating-point value corresponding to a
- /// unsigned integer encoding of a floating-point value.
- /// If an inf or NaN is passed in, it will not signal, and the
- /// resulting floating point value is unspecified. Otherwise,
- /// the bit-level representation is preserved.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <template <typename, precision> class vecType, precision P>
- GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
-
- /// Computes and returns a * b + c.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
-
- /// Splits x into a floating-point significand in the range
- /// [0.5, 1.0) and an integral exponent of two, such that:
- /// x = significand * exp(2, exponent)
- ///
- /// The significand is returned by the function and the
- /// exponent is returned in the parameter exp. For a
- /// floating-point value of zero, the significant and exponent
- /// are both zero. For a floating-point value that is an
- /// infinity or is not a number, the results are undefined.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType, typename genIType>
- GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
-
- /// Builds a floating-point number from x and the
- /// corresponding integral exponent of two in exp, returning:
- /// significand * exp(2, exponent)
- ///
- /// If this product is too large to be represented in the
- /// floating-point type, the result is undefined.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genType, typename genIType>
- GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
-
- /// @}
-}//namespace glm
-
-#include "func_common.inl"
-