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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:33 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:34 +0100 |
commit | 6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch) | |
tree | 5a43692a064d84e5c5688b1b3639342555139c3c /depedencies/include/glm/detail/func_common.hpp | |
parent | Backported to C++14 (diff) | |
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Diffstat (limited to 'depedencies/include/glm/detail/func_common.hpp')
-rw-r--r-- | depedencies/include/glm/detail/func_common.hpp | 427 |
1 files changed, 0 insertions, 427 deletions
diff --git a/depedencies/include/glm/detail/func_common.hpp b/depedencies/include/glm/detail/func_common.hpp deleted file mode 100644 index 871fed6..0000000 --- a/depedencies/include/glm/detail/func_common.hpp +++ /dev/null @@ -1,427 +0,0 @@ -/// @ref core -/// @file glm/detail/func_common.hpp -/// -/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> -/// -/// @defgroup core_func_common Common functions -/// @ingroup core -/// -/// These all operate component-wise. The description is per component. - -#pragma once - -#include "setup.hpp" -#include "precision.hpp" -#include "type_int.hpp" -#include "_fixes.hpp" - -namespace glm -{ - /// @addtogroup core_func_common - /// @{ - - /// Returns x if x >= 0; otherwise, it returns -x. - /// - /// @tparam genType floating-point or signed integer; scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType abs(genType x); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x); - - /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. - /// - /// @tparam genType Floating-point or signed integer; scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x); - - /// Returns a value equal to the nearest integer that is less then or equal to x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x); - - /// Returns a value equal to the nearest integer to x - /// whose absolute value is not larger than the absolute value of x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x); - - /// Returns a value equal to the nearest integer to x. - /// The fraction 0.5 will round in a direction chosen by the - /// implementation, presumably the direction that is fastest. - /// This includes the possibility that round(x) returns the - /// same value as roundEven(x) for all values of x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x); - - /// Returns a value equal to the nearest integer to x. - /// A fractional part of 0.5 will round toward the nearest even - /// integer. (Both 3.5 and 4.5 for x will return 4.0.) - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x); - - /// Returns a value equal to the nearest integer - /// that is greater than or equal to x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x); - - /// Return x - floor(x). - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType fract(genType x); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x); - - /// Modulus. Returns x - y * floor(x / y) - /// for each component in x using the floating point value y. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType mod(genType x, genType y); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); - - /// Returns the fractional part of x and sets i to the integer - /// part (as a whole number floating point value). Both the - /// return value and the output parameter will have the same - /// sign as x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType modf(genType x, genType & i); - - /// Returns y if y < x; otherwise, it returns x. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType min(genType x, genType y); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y); - - /// Returns y if x < y; otherwise, it returns x. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType max(genType x, genType y); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y); - - /// Returns min(max(x, minVal), maxVal) for each component in x - /// using the floating-point values minVal and maxVal. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal); - - /// If genTypeU is a floating scalar or vector: - /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of - /// x and y using the floating-point value a. - /// The value for a is not restricted to the range [0, 1]. - /// - /// If genTypeU is a boolean scalar or vector: - /// Selects which vector each returned component comes - /// from. For a component of <a> that is false, the - /// corresponding component of x is returned. For a - /// component of a that is true, the corresponding - /// component of y is returned. Components of x and y that - /// are not selected are allowed to be invalid floating point - /// values and will have no effect on the results. Thus, this - /// provides different functionality than - /// genType mix(genType x, genType y, genType(a)) - /// where a is a Boolean vector. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - /// - /// @param[in] x Value to interpolate. - /// @param[in] y Value to interpolate. - /// @param[in] a Interpolant. - /// - /// @tparam genTypeT Floating point scalar or vector. - /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. - /// - /// @code - /// #include <glm/glm.hpp> - /// ... - /// float a; - /// bool b; - /// glm::dvec3 e; - /// glm::dvec3 f; - /// glm::vec4 g; - /// glm::vec4 h; - /// ... - /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. - /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h; - /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. - /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. - /// @endcode - template <typename T, typename U, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a); - - template <typename T, typename U, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a); - - template <typename genTypeT, typename genTypeU> - GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType step(genType edge, genType x); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <template <typename, precision> class vecType, typename T, precision P> - GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <template <typename, precision> class vecType, typename T, precision P> - GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x); - - /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and - /// performs smooth Hermite interpolation between 0 and 1 - /// when edge0 < x < edge1. This is useful in cases where - /// you would want a threshold function with a smooth - /// transition. This is equivalent to: - /// genType t; - /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); - /// return t * t * (3 - 2 * t); - /// Results are undefined if edge0 >= edge1. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x); - - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x); - - /// Returns true if x holds a NaN (not a number) - /// representation in the underlying implementation's set of - /// floating point representations. Returns false otherwise, - /// including for implementations with no NaN - /// representations. - /// - /// /!\ When using compiler fast math, this function may fail. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x); - - /// Returns true if x holds a positive infinity or negative - /// infinity representation in the underlying implementation's - /// set of floating point representations. Returns false - /// otherwise, including for implementations with no infinity - /// representations. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x); - - /// Returns a signed integer value representing - /// the encoding of a floating-point value. The floating-point - /// value's bit-level representation is preserved. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - GLM_FUNC_DECL int floatBitsToInt(float const & v); - - /// Returns a signed integer value representing - /// the encoding of a floating-point value. The floatingpoint - /// value's bit-level representation is preserved. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <template <typename, precision> class vecType, precision P> - GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v); - - /// Returns a unsigned integer value representing - /// the encoding of a floating-point value. The floatingpoint - /// value's bit-level representation is preserved. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - GLM_FUNC_DECL uint floatBitsToUint(float const & v); - - /// Returns a unsigned integer value representing - /// the encoding of a floating-point value. The floatingpoint - /// value's bit-level representation is preserved. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <template <typename, precision> class vecType, precision P> - GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v); - - /// Returns a floating-point value corresponding to a signed - /// integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - GLM_FUNC_DECL float intBitsToFloat(int const & v); - - /// Returns a floating-point value corresponding to a signed - /// integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <template <typename, precision> class vecType, precision P> - GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v); - - /// Returns a floating-point value corresponding to a - /// unsigned integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - GLM_FUNC_DECL float uintBitsToFloat(uint const & v); - - /// Returns a floating-point value corresponding to a - /// unsigned integer encoding of a floating-point value. - /// If an inf or NaN is passed in, it will not signal, and the - /// resulting floating point value is unspecified. Otherwise, - /// the bit-level representation is preserved. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <template <typename, precision> class vecType, precision P> - GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v); - - /// Computes and returns a * b + c. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType> - GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c); - - /// Splits x into a floating-point significand in the range - /// [0.5, 1.0) and an integral exponent of two, such that: - /// x = significand * exp(2, exponent) - /// - /// The significand is returned by the function and the - /// exponent is returned in the parameter exp. For a - /// floating-point value of zero, the significant and exponent - /// are both zero. For a floating-point value that is an - /// infinity or is not a number, the results are undefined. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType, typename genIType> - GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp); - - /// Builds a floating-point number from x and the - /// corresponding integral exponent of two in exp, returning: - /// significand * exp(2, exponent) - /// - /// If this product is too large to be represented in the - /// floating-point type, the result is undefined. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> - template <typename genType, typename genIType> - GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp); - - /// @} -}//namespace glm - -#include "func_common.inl" - |