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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-09 04:50:40 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-09 07:37:18 +0200 |
commit | b6dfe86cadaa9e38b4265d69972fb7dff5b73fff (patch) | |
tree | f5dcf90197a7b24a70a742c16c4538ae2c3e6fe3 /cwd | |
parent | Refactored Block (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | cwd/shaders/face.fs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/cwd/shaders/face.fs b/cwd/shaders/face.fs index 62a2d37..4872f06 100644 --- a/cwd/shaders/face.fs +++ b/cwd/shaders/face.fs @@ -10,6 +10,7 @@ in VS_OUT { uniform sampler2DArray textureAtlas; uniform vec2 windowSize; uniform float DayTime; +uniform float MinLightLevel; vec3 rgb2hsv(vec3 c) { @@ -41,7 +42,7 @@ void main() { float light = fs_in.Light.x / 15.0; float skyLight = (fs_in.Light.y / 15.0) * DayTime; - float faceLight = clamp(light + skyLight,0.2,1.0); + float faceLight = clamp(light + skyLight,MinLightLevel,1.0); color = vec4(color.rgb * faceLight, color.a); gl_FragColor = color; |