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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-09-17 17:50:36 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:31 +0100 |
commit | 94006e599c8d591096b768d1cd0c8b75eb763c45 (patch) | |
tree | e1464cabe071e62015a822e1e3f36af524bbc16c /cwd/shaders/gui.vs | |
parent | 2017-09-16 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | cwd/shaders/gui.vs | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/cwd/shaders/gui.vs b/cwd/shaders/gui.vs deleted file mode 100644 index b6f848b..0000000 --- a/cwd/shaders/gui.vs +++ /dev/null @@ -1,27 +0,0 @@ -#version 330 core - -uniform vec4 transform; - -layout (location = 0) in vec3 position; -layout (location = 1) in vec2 UvCoordinates; - -out vec2 uv; - -vec2 TransfromWidgetCoord() { - vec2 origin = vec2((transform.x * 2.0f) - 1.0f, (0.5 - transform.y) * 2.0f); - - float x = transform.x; - float y = transform.y; - float w = transform.z; - float h = transform.w; - vec2 A = vec2(x, 1 - y - h); - vec2 B = vec2(x + w, 1 - y); - vec2 ret = vec2(A + position.xy * (B - A)); - return vec2(ret.x-1.0f,ret.y); -} - -void main(){ - uv = UvCoordinates; - - gl_Position = vec4(TransfromWidgetCoord(),0,1); -}
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