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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-09-17 17:50:36 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:31 +0100 |
commit | 94006e599c8d591096b768d1cd0c8b75eb763c45 (patch) | |
tree | e1464cabe071e62015a822e1e3f36af524bbc16c /cwd/shaders/face.vs | |
parent | 2017-09-16 (diff) | |
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Diffstat (limited to 'cwd/shaders/face.vs')
-rw-r--r-- | cwd/shaders/face.vs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/cwd/shaders/face.vs b/cwd/shaders/face.vs index 9bf2639..4cf4e75 100644 --- a/cwd/shaders/face.vs +++ b/cwd/shaders/face.vs @@ -2,15 +2,15 @@ layout (location = 0) in vec3 position; layout (location = 2) in vec2 UvCoordinates; layout (location = 7) in vec4 Texture; -layout (location = 8) in mat4 model; layout (location = 12) in vec3 color; layout (location = 13) in vec2 light; out VS_OUT { vec2 UvPosition; - vec4 Texture; - vec3 Color; - vec2 Light; + flat vec4 Texture; + flat vec3 Color; + flat vec2 Light; + flat int Face; } vs_out; uniform mat4 view; @@ -19,10 +19,11 @@ uniform mat4 projection; void main() { vec4 sourcePosition = vec4(position,1.0f); - gl_Position = projection * view * model * sourcePosition; + gl_Position = projection * view * sourcePosition; vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y); vs_out.Texture = Texture; vs_out.Color = color; vs_out.Light = light; + vs_out.Face = gl_VertexID / 6; } |