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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-21 16:49:56 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-21 16:49:56 +0200
commit9e56348975dbdaf1cce9dd688129208a61fd4eb5 (patch)
tree5a44a37cf0243c1ced14c222f35983eaaaa0185b /cwd/shaders/face.vs
parent2017-06-21 (diff)
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Diffstat (limited to '')
-rw-r--r--cwd/shaders/face.vs26
1 files changed, 26 insertions, 0 deletions
diff --git a/cwd/shaders/face.vs b/cwd/shaders/face.vs
new file mode 100644
index 0000000..c2f75ba
--- /dev/null
+++ b/cwd/shaders/face.vs
@@ -0,0 +1,26 @@
+#version 330 core
+layout (location = 0) in vec3 position;
+layout (location = 2) in vec2 UvCoordinates;
+layout (location = 7) in vec4 Texture;
+layout (location = 8) in mat4 model;
+layout (location = 12) in vec3 color;
+
+out VS_OUT {
+ vec2 UvPosition;
+ vec4 Texture;
+ vec3 Color;
+} vs_out;
+
+uniform mat4 view;
+uniform mat4 projection;
+uniform float time;
+
+void main()
+{
+ vec4 sourcePosition = vec4(position,1.0f);
+ gl_Position = projection * view * model * sourcePosition;
+
+ vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
+ vs_out.Texture = Texture;
+ vs_out.Color = color;
+}