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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-20 17:21:29 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-20 17:21:29 +0200 |
commit | c62e2cd49649109f0135e56ee8add0dab2254d01 (patch) | |
tree | 7e6240186a3801daf0189d1883081b93b5f1eb5c /cwd/shaders/entity.fs | |
parent | 2017-08-19 (diff) | |
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Diffstat (limited to 'cwd/shaders/entity.fs')
-rw-r--r-- | cwd/shaders/entity.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/cwd/shaders/entity.fs b/cwd/shaders/entity.fs index 6935d1b..f0bb42f 100644 --- a/cwd/shaders/entity.fs +++ b/cwd/shaders/entity.fs @@ -4,6 +4,6 @@ uniform vec3 color; in vec2 uvPos; void main(){ - if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard; + //if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard; gl_FragColor = vec4(color,1); }
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