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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-09-17 17:50:36 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:31 +0100 |
commit | 94006e599c8d591096b768d1cd0c8b75eb763c45 (patch) | |
tree | e1464cabe071e62015a822e1e3f36af524bbc16c /cwd/shaders/block.vs | |
parent | 2017-09-16 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | cwd/shaders/block.vs | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/cwd/shaders/block.vs b/cwd/shaders/block.vs deleted file mode 100644 index 457d5dd..0000000 --- a/cwd/shaders/block.vs +++ /dev/null @@ -1,31 +0,0 @@ -#version 330 core -layout (location = 0) in vec3 position; -layout (location = 2) in vec2 UvCoordinates; -layout (location = 7) in vec2 BlockId; -layout (location = 8) in mat4 model; -//layout (location = 12) in something.... - -out VS_OUT { - vec2 UvPosition; - vec3 FragmentPosition; - flat int Block; - flat int State; - vec4 ndcPos; -} vs_out; - -uniform mat4 view; -uniform mat4 projection; -uniform float time; - -void main() -{ - vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y); - vs_out.FragmentPosition = position; - vs_out.Block = int(BlockId.x); - vs_out.State = int(BlockId.y); - - vec4 sourcePosition = vec4(position,1.0f); - vs_out.ndcPos = (projection*view*model) * sourcePosition; - gl_Position = projection * view * model * sourcePosition; - -} |