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author | UIS <uis9936@gmail.com> | 2020-09-19 23:59:00 +0200 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-06-24 10:48:13 +0200 |
commit | 70c3ade4dd87907506ab40eb8e1cf04e4db3779a (patch) | |
tree | 885d07468197500b03ad9839619f25199b71b7a7 /cwd/assets | |
parent | Use 12+4 bits for BlockId, GetBlockInfo return pointer instead value (diff) | |
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Diffstat (limited to 'cwd/assets')
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/face.vs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs index 044c012..30ae0d7 100644 --- a/cwd/assets/altcraft/shaders/vert/face.vs +++ b/cwd/assets/altcraft/shaders/vert/face.vs @@ -22,11 +22,9 @@ uniform mat4 projView; vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) { float x = TextureAtlasCoords.x; float y = TextureAtlasCoords.y; - float w = TextureAtlasCoords.z; +// float w = TextureAtlasCoords.z; float h = TextureAtlasCoords.w; - vec2 A = vec2(x, 1 - y - h); - vec2 B = vec2(x + w, 1 - y); - vec2 transformed = A + UvCoords * (B - A); + vec2 transformed = vec2(x, 1 - y - h) + UvCoords * TextureAtlasCoords.zw; return vec3(transformed.x, transformed.y, Layer); } @@ -42,7 +40,7 @@ void main() texturePos.w = frameHeight; texturePos.y = texturePos.y + currentFrame * frameHeight; - vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y); + vs_out.UvPosition = UvCoordinates; vs_out.Texture = TransformTextureCoord(texturePos,UvCoordinates,TextureLayer); vs_out.Color = color; vs_out.Light = light; |