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author | LaG1924 <lag1924@gmail.com> | 2021-06-13 18:20:25 +0200 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-06-13 18:20:25 +0200 |
commit | cc937302964a04aa8e7cdc0e6796503559efaa69 (patch) | |
tree | 3a6b890d32ed735d42f042a08c1af9637cb62b70 /cwd/assets/altcraft/shaders | |
parent | Fixed Linux build of RmlUi (diff) | |
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Diffstat (limited to 'cwd/assets/altcraft/shaders')
-rw-r--r-- | cwd/assets/altcraft/shaders/rml.json | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/rmltex.json | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/rml.vs | 7 |
3 files changed, 6 insertions, 3 deletions
diff --git a/cwd/assets/altcraft/shaders/rml.json b/cwd/assets/altcraft/shaders/rml.json index c62ff25..0cd85cc 100644 --- a/cwd/assets/altcraft/shaders/rml.json +++ b/cwd/assets/altcraft/shaders/rml.json @@ -2,6 +2,7 @@ "vert": "/altcraft/shaders/vert/rml", "frag": "/altcraft/shaders/frag/rml", "uniforms": [ + "translation", "viewportSize" ] }
\ No newline at end of file diff --git a/cwd/assets/altcraft/shaders/rmltex.json b/cwd/assets/altcraft/shaders/rmltex.json index 3fef969..a8a1323 100644 --- a/cwd/assets/altcraft/shaders/rmltex.json +++ b/cwd/assets/altcraft/shaders/rmltex.json @@ -2,6 +2,7 @@ "vert": "/altcraft/shaders/vert/rml", "frag": "/altcraft/shaders/frag/rmltex", "uniforms": [ + "translation", "viewportSize", "fontTexture" ] diff --git a/cwd/assets/altcraft/shaders/vert/rml.vs b/cwd/assets/altcraft/shaders/vert/rml.vs index bfc50fb..bdd3b71 100644 --- a/cwd/assets/altcraft/shaders/vert/rml.vs +++ b/cwd/assets/altcraft/shaders/vert/rml.vs @@ -1,6 +1,7 @@ #version 330 core uniform uvec2 viewportSize; +uniform vec2 translation; uniform mat4 rotationMat; layout (location = 0) in vec2 pos; @@ -13,9 +14,9 @@ out VS_OUT { } vs_out; void main() { - float x = (pos.x - viewportSize.x) / viewportSize.x; - float y = ((pos.y - viewportSize.y) / viewportSize.y) * -1; - gl_Position = vec4(x, y, -1.0f, 1.0f); + float x = ((pos.x + translation.x) / viewportSize.x) * 2.0f - 1.0f; + float y = ((pos.y + translation.y) / viewportSize.y) * 2.0f - 1.0f; + gl_Position = vec4(x, -y, -1.0f, 1.0f); vs_out.color = vec4(float(color.x) / 255.0f, float(color.y) / 255.0f, float(color.z) / 255.0f, float(color.w) / 255.0f); vs_out.tex_coord = tex_coord; } |