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authorLaG1924 <lag1924@gmail.com>2021-06-29 04:53:04 +0200
committerLaG1924 <lag1924@gmail.com>2021-06-29 04:53:04 +0200
commit2db3f2a415f20f1224e277cef93e6d9bb2a1244b (patch)
tree7cff68c0b54a7f05cef018124d9f213fa9150af7 /cwd/assets/altcraft/shaders/vert
parentCompacted vertices format (diff)
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Diffstat (limited to 'cwd/assets/altcraft/shaders/vert')
-rw-r--r--cwd/assets/altcraft/shaders/vert/face.vs8
1 files changed, 5 insertions, 3 deletions
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs
index bea9228..469ea94 100644
--- a/cwd/assets/altcraft/shaders/vert/face.vs
+++ b/cwd/assets/altcraft/shaders/vert/face.vs
@@ -10,16 +10,18 @@ layout (location = 11) in vec2 light;
out VS_OUT {
vec3 Texture;
vec3 Color;
- vec2 Light;
} vs_out;
uniform float GlobalTime;
uniform mat4 projView;
+uniform float DayTime;
+uniform float MinLightLevel;
void main() {
gl_Position = projView * vec4(position[gl_VertexID], 1.0f);
- vs_out.Color = color;
- vs_out.Light = light;
vs_out.Texture = vec3(uv[gl_VertexID], uvLayer);
vs_out.Texture.y -= (uv[2].y - uv[0].y) * trunc(mod(GlobalTime * 4.0f, animation));
+
+ float faceLight = clamp(light.x / 15.0 + (light.y / 15.0) * DayTime, MinLightLevel, 1.0);
+ vs_out.Color = mix(color.rgb * faceLight, vec3(1,1,1) * faceLight, (color == vec3(0,0,0)));
}