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author | LaG1924 <lag1924@gmail.com> | 2021-11-21 13:49:23 +0100 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-11-21 15:23:37 +0100 |
commit | 0ca11f9bee1cd918acf6ce8247a495442009fec9 (patch) | |
tree | d1e791cf44770660eca6783bc3e9c0a2470b7efb /cwd/assets/altcraft/shaders/frag/light.fs | |
parent | Added normals to faces (diff) | |
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Diffstat (limited to 'cwd/assets/altcraft/shaders/frag/light.fs')
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/light.fs | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/light.fs b/cwd/assets/altcraft/shaders/frag/light.fs index 73686cc..12ab841 100644 --- a/cwd/assets/altcraft/shaders/frag/light.fs +++ b/cwd/assets/altcraft/shaders/frag/light.fs @@ -6,11 +6,23 @@ in vec2 uv; uniform sampler2D color; uniform sampler2D normal; +uniform sampler2D addColor; +uniform sampler2D light; uniform sampler2D depthStencil; +uniform float dayTime; + void main() { vec4 c = texture(color, uv); vec4 n = texture(normal, uv); - float d = texture(depthStencil, uv).r; - fragColor = n; + vec4 ac = texture(addColor, uv); + vec4 an = texture(light, uv); + float d = 1.0f - texture(depthStencil, uv).r; + + float faceLight = an.r; + float skyLight = an.g; + float lightLevel = clamp(faceLight + skyLight * dayTime, 0.2f, 1.0f); + vec3 faceColor = mix(ac.rgb * lightLevel, vec3(1,1,1) * lightLevel, float(ac.rgb == vec3(0,0,0))); + + fragColor = vec4(c.rgb * faceColor, 1.0f); } |