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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-18 16:03:05 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-18 16:03:05 +0200
commit4d7b1da29e0957ac798ee8e6da8288cbd4ae5c79 (patch)
tree548911d4e341fd5717acff3b5bc752c7b5650bf4 /code/Game.hpp
parent2017-05-13 (diff)
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-rw-r--r--src/gamestate/Game.hpp (renamed from code/Game.hpp)10
1 files changed, 5 insertions, 5 deletions
diff --git a/code/Game.hpp b/src/gamestate/Game.hpp
index b9096a5..adf9059 100644
--- a/code/Game.hpp
+++ b/src/gamestate/Game.hpp
@@ -1,9 +1,9 @@
#pragma once
-#include "PositionI.hpp"
-#include "NetworkClient.hpp"
-#include "World.hpp"
-#include "graphics/Display.hpp"
+#include "../utility/Vector.hpp"
+#include "../network/NetworkClient.hpp"
+#include "../world/World.hpp"
+#include "../graphics/Display.hpp"
class Game {
public:
@@ -41,7 +41,7 @@ private:
byte g_MaxPlayers;
std::string g_LevelType;
bool g_ReducedDebugInfo;
- PositionI g_SpawnPosition;
+ Vector g_SpawnPosition;
bool g_PlayerInvulnerable;
bool g_PlayerFlying;
bool g_PlayerAllowFlying;