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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-12 15:49:50 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-12 15:49:50 +0200 |
commit | e62817b8252974b8a98393275874ee303840bf13 (patch) | |
tree | 4565935f06e369f4a84410b0c098958e07a750c7 /Game.cpp | |
parent | 2017-05-10 (diff) | |
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Diffstat (limited to 'Game.cpp')
-rw-r--r-- | Game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -114,9 +114,9 @@ void Game::ParsePackets() { m_nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0)); m_nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt())); std::cout << "Game is started! " << std::endl; - std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << "\t" << g_PlayerYaw + std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << "\tAngle: " << g_PlayerYaw << "," << g_PlayerPitch << std::endl; - m_display->SetPlayerPos(g_PlayerX, g_PlayerY); + m_display->SetPlayerPos(g_PlayerX, g_PlayerY,g_PlayerZ); gameStartWaiter.notify_all(); break; case 0x1A: |